TY - CPAPER U1 - Konferenzveröffentlichung A1 - Bordini, Rogério Augusto A1 - Korn, Oliver ED - Wallner, Günter ED - Meschtscherjakov, Alexander ED - Birk, Max ED - Iacovides, Jo ED - McEwan, Mitchell T1 - Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students T2 - CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play N2 - Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted. KW - Loneliness KW - Social isolation KW - University students KW - Gamification Y1 - 2021 SN - 978-1-4503-8356-1 SB - 978-1-4503-8356-1 U6 - https://doi.org/10.1145/3450337.3483480 DO - https://doi.org/10.1145/3450337.3483480 SP - 87 EP - 93 PB - Association for Computing Machinery CY - New York ER -