TY - CHAP U1 - Teil eines Buches A1 - Korn, Oliver ED - Röcker, Carsten ED - Büttner, Sebastian T1 - Gamification in Industrial Production: An Overview, Best Practices, and Design Recommendations T2 - Human-Technology Interaction : Shaping the Future of Industrial User Interfaces N2 - This work describes gamification as a path to increase both productivity and motivation of persons working in industrial production. While gamification has been established in pedagogy or health more than two decades ago, its transgression to the industrial domain started around the year 2010. A discussion of production-specific requirements and the psychological background provide an overview on production-oriented gamified solutions in recent years. We look at how gamification designs evolved to minimize distraction while maximizing acceptance. Based on three best practices, we describe ways to neatly integrate gamification into workflows, use context-awareness to augment work and adapt the challenge-level to keep users in a state of flow. Furthermore, we investigate ways to further increase acceptance by creating user-specific “bottom-up” gamification designs, like custom agents and branded gamification. The overview concludes with design recommendations tailored for the production domain. KW - Assistive Technologies KW - Gamification KW - Industrial Production Y1 - 2023 SN - 978-3-030-99235-4 (eBook) SS - 978-3-030-99235-4 (eBook) SN - 978-3-030-99234-7 (Hardcover) SB - 978-3-030-99234-7 (Hardcover) SN - 978-3-030-99237-8 (Softcover) SB - 978-3-030-99237-8 (Softcover) U6 - https://doi.org/10.1007/978-3-030-99235-4_10 DO - https://doi.org/10.1007/978-3-030-99235-4_10 SP - 251 EP - 270 PB - Springer International Publishing CY - Cham ET - 1. ER -