@inproceedings{KornLangKorgeetal.2016, author = {Oliver Korn and Johannes Lang and Andreas Korge and Haris Causegic and Albert Schmidt}, title = {Gamification of a Workday: A Study on the Effects in Sheltered Employment}, series = {CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-4082-3}, doi = {10.1145/2851581.2892283}, pages = {3114 -- 3121}, year = {2016}, abstract = {Gamification implies the application of methods and design patterns from gaming to non-gaming areas like learning or working. We applied an existing gamification design to production processes in an organization which provides sheltered employment for impaired persons. In contrast to existing work, we investigated not only a short period but a complete workday to measure the effects on the work performance. The study indicates that gamification has (1) a negative effect on workers with considerable cognitive impairments, (2) no significant effect on workers with medium cognitive impairments and (3) a positive effect on workers with mild cognitive impairments.}, language = {en} }