TY - THES U1 - Bachelor Thesis A1 - Stumfol, Sarah T1 - Implementation of Character Controls and Combat System in the Action Adventure 'Scout COD' realized with Unity 3D N2 - This thesis deals with the implementation of character controls and combat system of the Action Adventure 'Scout 3D'. The game development was realized with the game engine Unity 3D. In the first part, the architecture of a typical game engine is explained. The single components are describes step by step. Then, five well-known game engines are compared and evaluated. In the next chapter, a short overview about design and architecture patterns is worked out. The features of Unity, that are used for the implementation, and Unity's animation system 'Mecanim, are described finally. The second part includes the requirement definitions for the game 'Scout COD' which define player input, different conditions that allow or disallow several activities and the behaviour of enemies. With the help of patterns the architecture of the game is designed. Then, the implementation is explained by means of code snippets. KW - Implementierung KW - Spiel KW - Spiel-Engine KW - Unity KW - Game Development KW - Unity KW - Implementation Y2 - 2014 U6 - https://nbn-resolving.org/urn:nbn:de:bsz:ofb1-opus-2315 UN - https://nbn-resolving.org/urn:nbn:de:bsz:ofb1-opus-2315 SP - 132 S1 - 132 ER -