TY - CHAP U1 - Konferenzveröffentlichung A1 - Wozniak, Peter A1 - Capobianco, Antonio A1 - Javahiraly, Nicolas A1 - Curticapean, Dan ED - Ahram, Tareq T1 - Depth Sensor Based Detection of Obstacles and Notification for Virtual Reality Systems T2 - Advances in Human Factors in Wearable Technologies and Game Design : Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments N2 - Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. However, VR helmets have the disadvantage that users cannot see their immediate surroundings. Our publication describes the prototypical implementation of a virtual environment (VE) system, capable of detecting possible obstacles using an RGB-D sensor. In order to warn users of potential collisions with real objects while they are moving throughout the VE tracking area, we designed 4 different visual warning metaphors: Placeholder, Rubber Band, Color Indicator and Arrow. A small pilot study was carried out in which the participants had to solve a simple task and avoid any arbitrarily placed physical obstacles when crossing the virtual scene. Our results show that the Placeholder metaphor (in this case: trees), compared to the other variants, seems to be best suited for the correct estimation of the position of obstacles and in terms of the ability to evade them. KW - Virtual Reality KW - Range imaging RGB-D KW - Interaction metaphor KW - Collision avoidance KW - 3D interaction Y1 - 2019 SN - 978-3-030-20476-1 (eBook) SB - 978-3-030-20476-1 (eBook) SN - 978-3-030-20475-4 (Softcover) SB - 978-3-030-20475-4 (Softcover) U6 - https://doi.org/10.1007/978-3-030-20476-1_28 DO - https://doi.org/10.1007/978-3-030-20476-1_28 SP - 271 EP - 282 PB - Springer CY - Cham ER -