@inproceedings{KornTietz2017, author = {Oliver Korn and Stefan Tietz}, title = {Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience}, series = {PETRA '17: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5227-7}, doi = {10.1145/3056540.3056550}, url = {https://nbn-resolving.org/urn:nbn:de:bsz:ofb1-opus4-26480}, pages = {209 -- 214}, year = {2017}, abstract = {Gamifying rehabilitation is an efficient way to improve motivation and exercise frequency. However, between flow theory, self-determination theory or Bartle's player types there is much room for speculation regarding the mechanics required for successful gamification, which in turn leads to increased motivation. For our study, we selected a gamified solution for motion training (an exergame) where the playful design elements are extremely simple. The contribution is three-fold: we show best practices from the state of the art, present a study analyzing the effects of simple gamification mechanics on a quantitative and on a qualitative level and discuss strategies for playful design in therapeutic movement games.}, language = {en} }