@inproceedings{KornFunkSchmidt2015, author = {Oliver Korn and Markus Funk and Albrecht Schmidt}, title = {Towards a gamification of industrial production: a comparative study in sheltered work environments}, series = {EICS '15: Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems}, publisher = {ACM Press}, address = {New York}, organization = {Association for Computing Machinery}, isbn = {978-1-4503-3646-8}, doi = {10.1145/2774225.2774834}, pages = {84 -- 93}, year = {2015}, abstract = {Using video game elements to improve user experience and user engagement in non-game applications is called \"gamification\". This method of enriching human-computer interaction has been applied successfully in education, health and general business processes. However, it has not been established in industrial production so far. After discussing the requirements specific for the production domain we present two workplaces augmented with gamification. Both implementations are based on a common framework for context-aware assistive systems but exemplify different approaches: the visualization of work performance is complex in System 1 and simple in System 2. Based on two studies in sheltered work environments with impaired workers, we analyze and compare the systems' effects on work and on workers. We show that gamification leads to a speed-accuracy-tradeoff if no quality-related feedback is provided. Another finding is that there is a highly significant raise in acceptance if a straightforward visualization approach for gamification is used.}, language = {en} }