TY - CHAP U1 - Konferenzveröffentlichung A1 - Heimburger, Louisa A1 - Buchweitz, Lea A1 - Gouveia, Ruben A1 - Korn, Oliver ED - Goossens, Richard H.M. ED - Murata, Atsuo T1 - Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees T2 - Advances in Social and Occupational Ergonomics N2 - New employees are supposed to quickly understand their tasks, internal processes and familiarize with colleagues. This process is called “onboarding” and is still mainly realized by organizational methods from human resource management, such as introductory events or special employee sessions. Software tools and especially mobile applications are an innovative means to support provide onboarding processes in a modern, even remote, way. In this paper we analyze how the use of gamification can enhance onboarding processes. Firstly, we describe a mobile onboarding application specifically developed for the young, technically literate generations Y and Z, who are just about to start their career. Secondly, we report on a study with 98 students and young employees. We found that participants enjoyed the gamified application. They especially appreciated the feature “Team Bingo” which facilitates social integration and teambuilding. Based on the OCEAN personality model (“Big Five”), the personality traits agreeableness and openness revealed significant correlations with a preference for the gamified onboarding application. KW - Gamification KW - Onboarding KW - HR KW - Human Resources Y1 - 2019 UR - https://www.researchgate.net/publication/333655639 SN - 978-3-030-20144-9 (Print) SB - 978-3-030-20144-9 (Print) SN - 978-3-030-20145-6 (Online) SB - 978-3-030-20145-6 (Online) U6 - https://doi.org/10.1007/978-3-030-20145-6_1 DO - https://doi.org/10.1007/978-3-030-20145-6_1 SP - 3 EP - 14 S1 - 12 PB - Springer International Publishing CY - Cham ER -