TY - CHAP U1 - Konferenzveröffentlichung A1 - Korn, Oliver A1 - Muschick, Peter A1 - Schmidt, Albrecht T1 - Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry T2 - Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design N2 - In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations. KW - Produktion KW - Gamification Y1 - 2016 SN - 978-3-319-41660-1 SB - 978-3-319-41660-1 U6 - https://doi.org/10.1007/978-3-319-41661-8_42 DO - https://doi.org/10.1007/978-3-319-41661-8_42 SP - 433 EP - 445 S1 - 13 PB - Springer International Publishing ER -