@unpublished{vonPuttkamerZerres, author = {von Puttkamer, Johannes and Zerres, Christopher}, title = {So funktioniert E-Commerce mit Alexa \& Co.}, publisher = {marketing-B{\"O}RSE GmbH}, pages = {2}, abstract = {Die M{\"o}glichkeiten, aber auch die Anforderungen f{\"u}r Sprachassistenten im E-Commerce sind vielf{\"a}ltig. Das betrifft SEO, Kaufvorg{\"a}nge und Datenschutz.}, language = {de} } @article{IsraelZerresTscheulin, author = {Israel, Kai and Zerres, Christopher and Tscheulin, Dieter K.}, title = {Presenting hotels in virtual reality: does it influence the booking intention?}, series = {Journal of Hospitality and Tourism Technology}, volume = {10}, number = {3}, publisher = {Emerald Publishing Limited}, address = {Bingley}, issn = {1757-9880}, doi = {10.1108/JHTT-03-2018-0020}, pages = {443 -- 463}, abstract = {Purpose The purpose of this study is to investigate the effects of telepresence while using a smartphone-based virtual reality system (SBVR) to explore a hotel virtually and to determine the influence of this immersive experience on the booking intention of the potential customer. Design/methodology/approach Within the scope of this study, a conceptual research model was developed which covered utilitarian and hedonic aspects of the user experience of SBVRs and showed their relevance for the booking intention. A virtual reality application was programmed especially for the study, in which the test persons were able to virtually explore a hotel complex. A total of 569 people participated in the study. A questionnaire was used for the data collection. The structural equation modelling and hypothesis verification were carried out using the partial least squares method. Findings The immersive feeling of telepresence increases the perceived enjoyment and usefulness of the potential customer. In addition, the user's curiosity is aroused by the telepresence, which also significantly increases the perceived enjoyment as well as the perceived usefulness. The hedonic and utilitarian value of the virtual hotel experience increases the probability that the customer will book the travel accommodation. Research limitations/implications The virtual reality application developed for the study is based on static panoramic images and does not contain audio-visual elements (e.g. sound, video, animation). Audio-visual elements might increase the degree of immersion and could therefore be investigated in future research. Practical implications The results of the study show that the SBVR is a suitable marketing tool to present hotels in an informative and entertaining way, and can thereby increase sales and profits. Originality/value For the first time, this study investigates the potential of SBVRs for the virtual product presentation of hotels and provides empirical evidence that the availability of this innovative form of presentation leads to a higher booking intention.}, language = {en} } @inproceedings{IsraelZerresTscheulinetal., author = {Israel, Kai and Zerres, Christopher and Tscheulin, Dieter K. and Buchweitz, Lea and Korn, Oliver}, title = {Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness}, series = {HCI in Business, Government and Organizations. eCommerce and Consumer Behavior (Lecture Notes in Computer Science ; 11588)}, publisher = {Springer Nature}, address = {Cham}, isbn = {978-3-030-22334-2}, issn = {0302-9743}, doi = {10.1007/978-3-030-22335-9_14}, pages = {206 -- 224}, abstract = {For e-commerce retailers it is crucial to present their products both informatively and attractively. Virtual reality (VR) systems represent a new marketing tool that supports customers in their decision-making process and offers an extraordinary product experience. Despite these advantages, the use of this technology for e-commerce retailers is also associated with risks, namely cybersickness. The aim of the study is to investigate the occurrence of cybersickness in the context of the customer's perceived enjoyment and the perceived challenge of a VR product presentation. Based on a conceptual research framework, a laboratory study with 533 participants was conducted to determine the influence of these factors on the occurrence of cybersickness. The results demonstrate that the perceived challenge has a substantially stronger impact on the occurrence of cybersickness, which can only be partially reduced by perceived enjoyment. When realizing VR applications in general and VR product presentations in particular, e-commerce retailers should therefore first minimize possible challenges instead of focusing primarily on entertainment aspects of such applications.}, language = {en} } @incollection{ZerresZerres, author = {Zerres, Christopher and Zerres, Michael}, title = {Leuchtturmmarketing}, series = {Stadtmarketing: Grundlagen, Analysen, Praxis}, editor = {Breyer-Mayl{\"a}nder, Thomas and Zerres, Christopher}, edition = {1.}, publisher = {Springer Gabler}, address = {Wiesbaden}, isbn = {978-3-658-26253-2 (Print)}, doi = {10.1007/978-3-658-26254-9_20}, pages = {333 -- 338}, abstract = {Ziel und Inhalt des folgenden Beitrages sind es, die Relevanz von Leuchtturmprojekten f{\"u}r eine Stadt beziehungsweise f{\"u}r ihr Marketing zu verdeutlichen, potenzielle Erfolgsfaktoren zu analysieren und an zwei aktuellen Beispielen zu veranschaulichen.}, language = {de} } @incollection{Zerres, author = {Zerres, Christopher}, title = {Grundlagen eines Stadtmarketing}, series = {Stadtmarketing: Grundlagen, Analysen, Praxis}, editor = {Breyer-Mayl{\"a}nder, Thomas and Zerres, Christopher}, edition = {1.}, publisher = {Springer Gabler}, address = {Wiesbaden}, isbn = {978-3-658-26253-2 (Print)}, doi = {10.1007/978-3-658-26254-9_1}, pages = {3 -- 24}, abstract = {Vor dem Hintergrund wachsender Herausforderungen wird ein professionelles Marketing f{\"u}r St{\"a}dte und Gemeinden immer wichtiger. Zentrales Ziel dabei ist es, die Attraktivit{\"a}t einer Stadt f{\"u}r die eigene Bev{\"o}lkerung, Unternehmen und Touristen zu erh{\"o}hen. Im vorliegenden Beitrag sollen zun{\"a}chst einige Rahmenbedingungen des Stadtmarketing skizziert werden. Im Mittelpunkt steht die Vorstellung eines Prozesses, der eine strukturierte Planung und Durchf{\"u}hrung des Stadtmarketing erm{\"o}glicht.}, language = {de} } @incollection{Zerres, author = {Zerres, Christopher}, title = {Markenmanagement im Stadtmarketing}, series = {Stadtmarketing: Grundlagen, Analysen, Praxis}, editor = {Breyer-Mayl{\"a}nder, Thomas and Zerres, Christopher}, edition = {1.}, publisher = {Springer Gabler}, address = {Wiesbaden}, isbn = {978-3-658-26253-2 (Print)}, doi = {10.1007/978-3-658-26254-9_5}, pages = {103 -- 119}, abstract = {Das Markenmanagement spielt f{\"u}r das Stadtmarketing eine immer wichtigere Rolle. Im vorliegenden Beitrag wird dabei zun{\"a}chst auf die Bedeutung und die Besonderheiten des Markenmanagements f{\"u}r St{\"a}dte eingegangen. Im Mittelpunkt des Beitrages steht ein kompakter {\"U}berblick {\"u}ber die zentralen Aspekte des Markenmanagements f{\"u}r St{\"a}dte. Schließlich wird in einem Exkurs die Bedeutung von Global Cities im Zusammenhang mit dem Markenmanagement vorgestellt.}, language = {de} } @incollection{Zerres, author = {Zerres, Christopher}, title = {Kommunikationspolitik im Stadtmarketing}, series = {Stadtmarketing: Grundlagen, Analysen, Praxis}, editor = {Breyer-Mayl{\"a}nder, Thomas and Zerres, Christopher}, edition = {1.}, publisher = {Springer Gabler}, address = {Wiesbaden}, isbn = {978-3-658-26253-2 (Print)}, doi = {10.1007/978-3-658-26254-9_6}, pages = {121 -- 140}, abstract = {St{\"a}dte und Gemeinden m{\"u}ssen sich heute den ver{\"a}nderten Informations- und Kommunikationsverhalten in der Gesellschaft anpassen und entsprechend den Kommunikationsmix erweitern beziehungsweise neu ausrichten. Dabei bieten insbesondere die Online-Kommunikationsmaßnahmen zahlreiche neue M{\"o}glichkeiten, zum Beispiel das Targeting. Der folgende Beitrag gibt zun{\"a}chst einen {\"U}berblick {\"u}ber den Kommunikationsprozess und das Content-Marketing. Im Anschluss werden einige wichtige Kommunikationsinstrumente f{\"u}r das Stadtmarketing n{\"a}her vorgestellt.}, language = {de} } @incollection{GrauZerresWissmann, author = {Grau, Caroline and Zerres, Christopher and Wißmann, Kai}, title = {Instagram Stories am Beispiel des Projektes Bamberg VR Tours}, series = {Stadtmarketing: Grundlagen, Analysen, Praxis}, editor = {Breyer-Mayl{\"a}nder, Thomas and Zerres, Christopher}, edition = {1.}, publisher = {Springer Gabler}, address = {Wiesbaden}, isbn = {978-3-658-26253-2 (Print)}, doi = {10.1007/978-3-658-26254-9_36}, pages = {533 -- 550}, abstract = {Im nachfolgenden Beitrag wird am Beispiel von Bamberg aufgezeigt, wie Instagram Stories als Instrument eines Stadtmarketing Erfolg versprechend eingesetzt werden k{\"o}nnen.}, language = {de} } @article{IsraelTscheulinZerres, author = {Israel, Kai and Tscheulin, Dieter K. and Zerres, Christopher}, title = {Virtual reality in the hotel industry: assessing the acceptance of immersive hotel presentation}, series = {European Journal of Тourism Research}, volume = {21}, publisher = {WRO - Isis Press}, address = {Istanbul}, issn = {1994-7658 (Print)}, pages = {5 -- 22}, abstract = {In the hotel industry, it is crucial to reduce the inherent information asymmetry with regard to the goods offered. This asymmetry can be minimised through the use of smartphone-based virtual reality applications (SBVRs), which allow virtual simulation of real experiences and thus enable more efficient information retrieval. The aim of the study is to determine for the first time the user acceptance of these immersive hotel presentations for assessing the performance of a travel accommodation. For this purpose, the Technology Acceptance Model (TAM) was used to explain the acceptance behaviour for this new technology. A virtual reality application was specially developed, in which the participants could explore a hotel virtually. A total of 569 participants took part in the study. The structural equation model and the hypotheses were tested using a Partial Least Squares (PLS) analysis. The results illustrate that the immersive product experience leads to more efficient information gathering. The perceived usefulness significantly affects the attitude towards using the technology as well as the intention to use it. In contrast to the traditional TAM, the perceived ease of use of SBVRs has no effect on the perceived usefulness or attitude towards using the technology.}, language = {en} }