TY - CHAP U1 - Konferenzveröffentlichung A1 - Feißt, Markus A1 - Christ, Andreas ED - Žára, Jiří T1 - Dynamic Content Filter of VRML Data for Mobile Phones T2 - Central European Multimedia and Virtual Reality Conference 2005 : Prague, Czech Republic, June 8 - 10, 2005 Y1 - 2005 SN - 80-0103232-9 SB - 80-0103232-9 SP - 141 EP - 148 PB - Eurographics Association CY - Aire-la-Ville ER - TY - CHAP U1 - Konferenzveröffentlichung A1 - Feißt, Markus A1 - Rodrigues dos Santos, Diter A1 - Mitić, Jelena A1 - Christ, Andreas T1 - Adaptive Heterogeneous Learning System T2 - mLearn 2005 : Mobile technology: The future of learning in your hands N2 - The iSign project started in 2000 as a web-based laboratory setting for students of electrical engineering. In the meantime it has broadened into a heterogeneous learning environment offering learning material, adaptive user settings and access to a simulation tool. All these offerings can be accessed via web and wireless by different clients, such as PCs, PDAs and mobile phones. User adaptive systems offer unique and personalised environment for every learner and therefore are a very important aspect of modern e-learning systems. The iSign project aims to personalise the content structure based on the learner's behaviour, content pattern, policies, and system environment. The second aspect of the recent research and development within this project is the generation of suitable content and presentation for different clients. This generation is based additionally on the user preferences in order to obtain the desirable presentation for a given device. New, valuable features are added to the mobile application, empowering the user not only to control the simulation process with his mobile device but also to input data, view the simulation's output and evaluate the results. Experiences with students have helped to improve functionality and look-and-feel whilst using the iSign system. Our goal is to provide unconstrained, continuous and personalised access to the laboratory settings and learning material everywhere and at anytime with different devices. Y1 - 2005 UR - https://www.researchgate.net/publication/228878687_Adaptive_Heterogeneous_Learning_System SP - 7 S1 - 7 ER - TY - CHAP U1 - Konferenzveröffentlichung A1 - Christ, Andreas A1 - Feißt, Markus A1 - Curticapean, Dan T1 - Mobile learning a new Paradigm of e-Learning in Optics and Photonics T2 - Education and Training in Optics and Photonics, OSA Technical Digest Series (CD) N2 - The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. Y1 - 2009 U6 - https://dx.doi.org/10.1364/ETOP.2009.ETC4 DO - https://dx.doi.org/10.1364/ETOP.2009.ETC4 N1 - Konferenz: Education and Training in Optics and Photonics (ETOP), St. Asaph, UK, July 5th - 7th, 2009 SP - 11 S1 - 11 CY - Washington, DC ER - TY - JOUR U1 - Zeitschriftenartikel, nicht wissenschaftlich A1 - Christ, Andreas A1 - Curticapean, Dan A1 - Feißt, Markus T1 - 3D Mobile Virtual Reality Simulations and Animations using Common Modern Displays N2 - Recent developments in information and communication technology, along with advanced displaying techniques and high computational performance open up new visualisation methods to both scientists and lecturers. Thus simulations of complex processes [1] can be computed and visualised in image sequences. The particular idea in our approach is the outsourcing of computationally intensive calculations to servers which then send the results back to mobile users. In order to improve interpretations of the visualised results, users can view them in a 3D-perspective or stereoscopically, given the technical requirements. Today’s technology even permits to view these visualisations on a mobile phone. An example for such a computationally intensive calculation originating from the theory of relativity is depicted in Figure 4.1-1. N2 - Die Autoren haben im Rahmen des Optik-Kongresses „Frontiers in Optics“, der diesjährig in Rochester-New York stattfand, eine Lösung vorgestellt, die es ermöglicht, virtuelle Realität auf mobilen Endgeräten darzustellen. KW - Mobiles Endgerät KW - Virtuelle Realität Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:ofb1-opus-267 UN - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:ofb1-opus-267 VL - 2009 SP - 106 EP - 107 ER - TY - CHAP U1 - Buchbeitrag A1 - Christ, Andreas A1 - Feißt, Markus ED - Caballe, Santi T1 - SW-Architecture for Device independent Mobile Learning T2 - Architectures for distributed and complex M-learning systems Y1 - 2010 SN - 978-1-605-66882-6 SB - 978-1-605-66882-6 SP - 72 EP - 93 PB - IGI Global CY - Hershey, PA, USA ER - TY - JOUR U1 - Zeitschriftenartikel, nicht wissenschaftlich A1 - Christ, Andreas A1 - Curticapean, Dan A1 - Feißt, Markus T1 - Mobile Learning a new Paradigm of e-Learning in Optics and Photonics JF - Beiträge aus Forschung und Technik N2 - The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. KW - E-Learning KW - Optik KW - Photonik KW - mobile learning KW - optics KW - photonics Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:ofb1-opus-534 UN - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:ofb1-opus-534 SN - 1866-9352 SS - 1866-9352 VL - 2010 SP - 77 EP - 78 ER - TY - JOUR U1 - Zeitschriftenartikel, nicht wissenschaftlich A1 - Christ, Andreas A1 - Sultana, Razia T1 - Mobile Device Based Collaborative Language Learning & An Empirical Evalution N2 - The idea of this game is to use a flashcard system to create a short story in a foreign language. The story is developed by a group of participants by exchanging sentences via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher. KW - E-Learning KW - mobile learning Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:ofb1-opus-553 UN - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:ofb1-opus-553 VL - 2010 SP - 74 EP - 76 ER - TY - CHAP U1 - Buchbeitrag A1 - Sultana, Razia A1 - Feißt, Markus A1 - Christ, Andreas T1 - Collaborative Language Learning Game As A Device Independent Application Y1 - 2011 SN - 978-1-4614-1538-1 SB - 978-1-4614-1538-1 SP - 73 EP - 88 PB - Springer CY - New York ER - TY - JOUR U1 - Zeitschriftenartikel, wissenschaftlich - begutachtet (reviewed) A1 - Marepalli, Sai Manoj A1 - Sultana, Razia A1 - Christ, Andreas T1 - The Challenges of Collaborative Learning in Cloud and a Three Layered Architecture Towards the Solution JF - 3rd International Conference on Digital Information and Communication Technology and Its Applications (DICTAP 2013) : Ostrava, Czech Republic, 8 - 10 July 2013 KW - E-Learning Y1 - 2013 SN - 978-1-5108-0865-2 SB - 978-1-5108-0865-2 SP - 134 EP - 139 ER - TY - CHAP U1 - Buchbeitrag A1 - Christ, Andreas A1 - Meyrueis, Patrick L. A1 - Sultana, Razia T1 - Architecture of a device independent collaborative language learning game T2 - Handbook of Mobile Learning KW - Sprachkurs KW - Spiel Y1 - 2013 UR - http://www.routledge.com/books/details/9780415503693/ SN - 978-0-415-50369-3 SB - 978-0-415-50369-3 PB - Routledge CY - New York ER -