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Sexual Harassment in Valorant and Overwatch Voice Chats

  • Unfortunately, sexism and sexual harassment are common in both private online gaming and professional esports. It has been repeatedly questioned whether the operators of multiplayer games, platforms and esports leagues are taking sufficient measures to adequately protect users, players, children, young gamers, and esports athletes. When measures are taken, such as censoring sexist or offensiveUnfortunately, sexism and sexual harassment are common in both private online gaming and professional esports. It has been repeatedly questioned whether the operators of multiplayer games, platforms and esports leagues are taking sufficient measures to adequately protect users, players, children, young gamers, and esports athletes. When measures are taken, such as censoring sexist or offensive chat messages or banning users, they tend to be undifferentiated. This may be partly due to a lack of surveys, studies, and data. This paper therefore presents the results of two consecutive studies using the games Overwatch and Valorant, two of the world’s most popular multiplayer first-person shooters which are also played professionally in esports leagues. Participant observations were conducted on 28 Overwatch and Valorant game sessions in a first study and 120 Valorant game sessions in a second one. These sessions’ voice chats were transcribed, coded, and statistically evaluated. The results indicate that female gamers are harassed in every seventh Valorant game, ranging from questions about their gender to unsolicited affection to threats of or jokes about rape.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/10534
Bibliografische Angaben
Title (English):Sexual Harassment in Valorant and Overwatch Voice Chats
Conference:International Conference on Computers and Games (12. : November 25-29, 2024 : Online)
Author:Daniel GörlichStaff MemberORCiDGND, Max Wagner, Markus Breuer
Edition:1.
Year of Publication:2025
Date of first Publication:2025/04/01
Place of publication:Cham, Switzerland
Publisher:Springer Nature
First Page:145
Last Page:158
Parent Title (English):Computers and Games : 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
Editor:Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer
Volume:LNCS 15550
ISBN:978-3-031-86584-8 (Softcover)
ISBN:978-3-031-86585-5 (eBook)
ISSN:0302-9743 (Series ISSN)
ISSN:1611-3349 (Series E-ISSN)
DOI:https://doi.org/10.1007/978-3-031-86585-5_12
URL:https://link.springer.com/chapter/10.1007/978-3-031-86585-5_12
Language:English
Inhaltliche Informationen
Institutes:Fakultät Medien (M) (ab 22.04.2021)
Collections of the Offenburg University:Bibliografie
DDC classes:600 Technik, Medizin, angewandte Wissenschaften
Tag:E-Sport; Harassment; Video Games
Formale Angaben
Relevance for "Jahresbericht über Forschungsleistungen":Konferenzbeitrag: h5-Index < 30
Open Access: Closed 
Licence (German):License LogoUrheberrechtlich geschützt