Language Learning in Virtual Reality - Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars
- Virtual Reality (VR) offers new embodied learning opportunities through full-body avatars interacting with the virtual environment and thereby inducing a sense of embodiment. Interestingly, while there is a profound body of research on various factors of embodiment as well as on embodied learning in virtual environments, the effects of virtual self-representation and avatar embodiment on learningVirtual Reality (VR) offers new embodied learning opportunities through full-body avatars interacting with the virtual environment and thereby inducing a sense of embodiment. Interestingly, while there is a profound body of research on various factors of embodiment as well as on embodied learning in virtual environments, the effects of virtual self-representation and avatar embodiment on learning outcomes are underexplored. In this work we present the results of an exploratory study (n = 32) based on a within-participants design with three conditions. We examined the effects of two fully immersive learning environments, one with low avatar embodiment and one with high avatar embodiment, and a low-immersive desktop application on vocabulary learning. The results imply that fully immersive VR does not improve short- and long-term recognition compared to desktop VR. However, increased immersion prevents knowledge loss and embodied interactions through full-body avatars can foster long-term vocabulary recognition and semantic understanding.…


| Document Type: | Conference Proceeding |
|---|---|
| Conference Type: | Konferenzartikel |
| Zitierlink: | https://opus.hs-offenburg.de/11907 | Bibliografische Angaben |
| Title (English): | Language Learning in Virtual Reality - Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars |
| Conference: | Conference on Human Factors in Computing Systems (2025 : Yokohama, Japan) |
| Author: | Benjamin SchnitzerStaff MemberORCiDGND, Stefano GampeStaff MemberORCiDGND, Arndt BiebersteinStaff MemberORCiD, Isable HofmannORCiD, Daniel GörlichStaff MemberORCiDGND, Oliver KornStaff MemberORCiDGND |
| Year of Publication: | 2025 |
| Date of first Publication: | 2025/04/25 |
| Creating Corporation: | Association for Computing Machinery |
| Place of publication: | New York |
| Publisher: | ACM |
| Page Number: | 9 |
| Parent Title (German): | CHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems |
| ISBN: | 979-8-4007-1395-8 |
| DOI: | https://doi.org/10.1145/3706599.3720187 |
| Language: | English | Inhaltliche Informationen |
| Institutes: | Fakultät Medien (M) (ab 22.04.2021) |
| Research: | ACI - Affective and Cognitive Institute |
| Tag: | avatar embodiment; embodied language learning; virtual reality |
| Funded by (selection): | Bundesministerium für Bildung und Forschung | Formale Angaben |
| Relevance for "Jahresbericht über Forschungsleistungen": | 5-fach | Konferenzbeitrag |
| Open Access: | Open Access |
| Bronze | |
| Licence (German): | Urheberrechtlich geschützt |



