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Language Learning in Virtual Reality - Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars

  • Virtual Reality (VR) offers new embodied learning opportunities through full-body avatars interacting with the virtual environment and thereby inducing a sense of embodiment. Interestingly, while there is a profound body of research on various factors of embodiment as well as on embodied learning in virtual environments, the effects of virtual self-representation and avatar embodiment on learningVirtual Reality (VR) offers new embodied learning opportunities through full-body avatars interacting with the virtual environment and thereby inducing a sense of embodiment. Interestingly, while there is a profound body of research on various factors of embodiment as well as on embodied learning in virtual environments, the effects of virtual self-representation and avatar embodiment on learning outcomes are underexplored. In this work we present the results of an exploratory study (n = 32) based on a within-participants design with three conditions. We examined the effects of two fully immersive learning environments, one with low avatar embodiment and one with high avatar embodiment, and a low-immersive desktop application on vocabulary learning. The results imply that fully immersive VR does not improve short- and long-term recognition compared to desktop VR. However, increased immersion prevents knowledge loss and embodied interactions through full-body avatars can foster long-term vocabulary recognition and semantic understanding.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/11907
Bibliografische Angaben
Title (English):Language Learning in Virtual Reality - Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars
Conference:Conference on Human Factors in Computing Systems (2025 : Yokohama, Japan)
Author:Benjamin SchnitzerStaff MemberORCiDGND, Stefano GampeStaff MemberORCiDGND, Arndt BiebersteinStaff MemberORCiD, Isable HofmannORCiD, Daniel GörlichStaff MemberORCiDGND, Oliver KornStaff MemberORCiDGND
Year of Publication:2025
Date of first Publication:2025/04/25
Creating Corporation:Association for Computing Machinery
Place of publication:New York
Publisher:ACM
Page Number:9
Parent Title (German):CHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
ISBN:979-8-4007-1395-8
DOI:https://doi.org/10.1145/3706599.3720187
Language:English
Inhaltliche Informationen
Institutes:Fakultät Medien (M) (ab 22.04.2021)
Research:ACI - Affective and Cognitive Institute
Tag:avatar embodiment; embodied language learning; virtual reality
Funded by (selection):Bundesministerium für Bildung und Forschung
Formale Angaben
Relevance for "Jahresbericht über Forschungsleistungen":5-fach | Konferenzbeitrag
Open Access: Open Access 
 Bronze 
Licence (German):License LogoUrheberrechtlich geschützt