Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry
- In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) AnIn this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.…


| Dokumentart: | Konferenzveröffentlichung |
|---|---|
| Art der Konferenzveröffentlichung: | Konferenzartikel |
| Zitierlink: | https://opus.hs-offenburg.de/2284 | Bibliografische Angaben |
| Titel (Englisch): | Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry |
| Konferenzangaben: | AHFE 2016 International Conference on Affective and Pleasurable Design, July 27-31, 2016, Walt Disney World®, Florida, USA |
| Verfasserangaben: | Oliver KornStaff MemberORCiDGND, Peter Muschick, Albrecht Schmidt |
| Erscheinungsjahr: | 2016 |
| Verlag: | Springer International Publishing |
| Seitenanzahl: | 13 |
| Erste Seite: | 433 |
| Letzte Seite: | 445 |
| Titel des übergeordneten Werkes (Englisch): | Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design |
| ISBN: | 978-3-319-41660-1 |
| DOI: | https://doi.org/10.1007/978-3-319-41661-8_42 |
| Sprache: | Englisch | Inhaltliche Informationen |
| Fakultäten / Einrichtungen: | Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) |
| Forschung: | ACI - Affective and Cognitive Institute |
| Sammlungen der Hochschule Offenburg: | Bibliografie |
| Freies Schlagwort / Tag: | Gamification; Produktion | Formale Angaben |
| Open-Access-Status: | Closed Access |
| Lizenz (Deutsch): | Urheberrechtlich geschützt |



