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Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry

  • In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) AnIn this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.…zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/2284
Bibliografische Angaben
Titel (Englisch):Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry
Konferenzangaben:AHFE 2016 International Conference on Affective and Pleasurable Design, July 27-31, 2016, Walt Disney World®, Florida, USA
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Peter Muschick, Albrecht Schmidt
Erscheinungsjahr:2016
Verlag:Springer International Publishing
Seitenanzahl:13
Erste Seite:433
Letzte Seite:445
Titel des übergeordneten Werkes (Englisch):Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design
ISBN:978-3-319-41660-1
DOI:https://doi.org/10.1007/978-3-319-41661-8_42
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Freies Schlagwort / Tag:Gamification; Produktion
Formale Angaben
Open-Access-Status: Closed Access 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt