Volltext-Downloads (blau) und Frontdoor-Views (grau)

Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation

  • This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination ofThis book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.…zeige mehrzeige weniger

Metadaten exportieren

Weitere Dienste

Suche bei Google Scholar

Statistik

frontdoor_oas
Metadaten
Dokumentart:Buch
Zitierlink: https://opus.hs-offenburg.de/2645
Bibliografische Angaben
Titel (Englisch):Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation
Auflage:1.
Erscheinungsjahr:2017
Datum der Erstveröffentlichung:12.04.2017
Verlagsort:Berlin, Heidelberg
Verlag:Springer
Seitenanzahl:177
Herausgeber*in:Oliver KornStaff MemberORCiDGND, Newton Lee
ISBN:978-3-319-53088-8
DOI:https://doi.org/10.1007/978-3-319-53088-8
URL:http://www.springer.com/de/book/9783319530871
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Sammlungen der Hochschule Offenburg:Bibliografie
DDC-Sachgruppen:600 Technik, Medizin, angewandte Wissenschaften
Freies Schlagwort / Tag:PCG
Computerspiele; Games; Procedural Content; Spiele
Formale Angaben
Open-Access-Status: Closed Access 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt