Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience

  • Gamifying rehabilitation is an efficient way to improve motivation and exercise frequency. However, between flow theory, self-determination theory or Bartle's player types there is much room for speculation regarding the mechanics required for successful gamification, which in turn leads to increased motivation. For our study, we selected a gamified solution for motion training (an exergame) whereGamifying rehabilitation is an efficient way to improve motivation and exercise frequency. However, between flow theory, self-determination theory or Bartle's player types there is much room for speculation regarding the mechanics required for successful gamification, which in turn leads to increased motivation. For our study, we selected a gamified solution for motion training (an exergame) where the playful design elements are extremely simple. The contribution is three-fold: we show best practices from the state of the art, present a study analyzing the effects of simple gamification mechanics on a quantitative and on a qualitative level and discuss strategies for playful design in therapeutic movement games.‚Ķshow moreshow less

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Metadaten
Author:Oliver KornORCiDGND, Stefan Tietz
Publisher:Association for Computing Machinery
Place of publication:New York
Year of Publication:2017
Pagenumber:6
ISBN:978-1-4503-5227-7
Language:English
Tag:Gamification; Rehabilitation
Parent Title (English):Proceedings of the 10th International Conference on Pervasive Technologies Related to Assistive Environments
First Page:209
Last Page:214
Document Type:Conference Proceeding
Institutes:Hochschule Offenburg / Bibliografie
Acces Right:Zugriffsbeschränkt
Release Date:2018/01/16
Licence (German):License LogoEs gilt das UrhG
URN:urn:nbn:de:bsz:ofb1-opus4-26480
URL:https://dl.acm.org/citation.cfm?id=3056550
DOI:https://doi.org/10.1145/3056540.3056550