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Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior

  • While human emotions have been researched for decades, designing authentic emotional behavior for non-human characters has received less attention. However, virtual behavior not only affects game design, but also allows creating authentic avatars or robotic companions. After a discussion of methods to model and recognize emotions, we present three characters with a decreasing level of humanWhile human emotions have been researched for decades, designing authentic emotional behavior for non-human characters has received less attention. However, virtual behavior not only affects game design, but also allows creating authentic avatars or robotic companions. After a discussion of methods to model and recognize emotions, we present three characters with a decreasing level of human features and describe how established design techniques can be adapted for such characters. In a study, 220 participants assess these characters' emotional behavior, focusing on the emotion "anger". We want to determine how reliable users can recognize emotional behavior, if characters increasingly do not look and behave like humans. A secondary aim is determining if gender has an impact on the competence in emotion recognition. The findings indicate that there is an area of insecure attribution of virtual affective behavior not distant but close to human behavior. We also found that at least for anger, men and women assess emotional behavior equally well.…zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/2649
Bibliografische Angaben
Titel (Englisch):Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior
Konferenzangaben:Designing Interactive Systems Conference 2017 (DIS '17), Edinburgh, United Kingdom, June 10-14, 2017
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Lukas Stamm, Gerd Möckl
Erscheinungsjahr:2017
Urhebende Körperschaft:Association for Computing Machinery
Verlagsort:New York
Verlag:ACM Press
Erste Seite:477
Letzte Seite:487
Titel des übergeordneten Werkes (Englisch):DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems
ISBN:978-1-4503-4922-2
DOI:https://doi.org/10.1145/3064663.3064755
URL:https://dl.acm.org/citation.cfm?id=3064755
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Freies Schlagwort / Tag:Affective Computing; Computer Games; Emotions; Game Design; Games
Formale Angaben
Open-Access-Status: Open Access 
 Bronze 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt