A Very Short History of Dynamic and Procedural Content Generation
- This chapter portrays the historical and mathematical background of dynamic and procedural content generation (PCG). We portray and compare various PCG methods and analyze which mathematical approach is suited for typical applications in game design. In the next step, a structural overview of games applying PCG as well as types of PCG is presented. As abundant PCG content can be overwhelming, weThis chapter portrays the historical and mathematical background of dynamic and procedural content generation (PCG). We portray and compare various PCG methods and analyze which mathematical approach is suited for typical applications in game design. In the next step, a structural overview of games applying PCG as well as types of PCG is presented. As abundant PCG content can be overwhelming, we discuss context-aware adaptation as a way to adapt the challenge to individual players’ requirements. Finally, we take a brief look at the future of PCG.…


| Dokumentart: | Buchbeitrag |
|---|---|
| Zitierlink: | https://opus.hs-offenburg.de/2652 | Bibliografische Angaben |
| Titel (Englisch): | A Very Short History of Dynamic and Procedural Content Generation |
| Verfasserangaben: | Michael Blatz , Oliver KornStaff MemberORCiDGND |
| Erscheinungsjahr: | 2017 |
| Datum der Erstveröffentlichung: | 31.03.2017 |
| Verlagsort: | Berlin, Heidelberg |
| Verlag: | Springer |
| Erste Seite: | 1 |
| Letzte Seite: | 13 |
| Titel des übergeordneten Werkes (Englisch): | Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation |
| ISBN: | 978-3-319-53087-1 |
| DOI: | https://doi.org/10.1007/978-3-319-53088-8_1 |
| URL: | https://link.springer.com/chapter/10.1007/978-3-319-53088-8_1 |
| Sprache: | Englisch | Inhaltliche Informationen |
| Fakultäten / Einrichtungen: | Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) |
| Forschung: | ACI - Affective and Cognitive Institute |
| Sammlungen der Hochschule Offenburg: | Bibliografie |
| DDC-Sachgruppen: | 000 Allgemeines, Informatik, Informationswissenschaft |
| 600 Technik, Medizin, angewandte Wissenschaften | |
| 700 Künste und Unterhaltung | |
| Freies Schlagwort / Tag: | Computerspiele Computer Games; Game Design; Games; Procedural Content Generation | Formale Angaben |
| Open-Access-Status: | Closed Access |
| Lizenz (Deutsch): | Urheberrechtlich geschützt |



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