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Designing a System for Playful Coached Learning in the STEM Curriculum

  • We present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on relatedWe present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on related work, we describe the technological setup, the integration of projected visual feedback and the use of object and motion recognition to interpret the learner's actions. We explain how this combination enables rapid feedback and why this is particularly important for correct habit formation in practical skills training. In a second step, we discuss gamification methods and analyze which are best suited for the PCL system. Finally, emotion recognition, a major element of the final PCL design not yet implemented, is briefly outlined.…zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/2653
Bibliografische Angaben
Titel (Englisch):Designing a System for Playful Coached Learning in the STEM Curriculum
Konferenzangaben:22nd International Conference on Intelligent User Interfaces (IUI'17), Limassol, Cyprus, 13 March 2017
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Adrian ReesStaff Member, Alan Dix
Erscheinungsjahr:2017
Verlagsort:New York
Verlag:Association for Computing Machinery
Erste Seite:31
Letzte Seite:37
Titel des übergeordneten Werkes (Englisch):SmartLearn '17 Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning
ISBN:978-1-4503-4904-8
DOI:https://doi.org/10.1145/3038535.3038538
URL:https://dl.acm.org/citation.cfm?id=3038538
URN:https://urn:nbn:de:bsz:ofb1-opus4-26533
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Freies Schlagwort / Tag:Kontextbewusstsein; Lernen
Context-Awareness; Gamification; Learning
Formale Angaben
Open-Access-Status: Open Access 
 Bronze 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt