Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking
- We present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observedWe present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observed by therapists. Based on this data, the challenge level can be more frequently adapted, keeping up the patient’s motivation. The exercises can involve cognitive elements (for mild cognitive impairments), physiological elements (rehabilitation), or both. The overall vision is an individualized and gamified therapy. Thus, the system also offers application scenarios beyond rehabilitation in sports. In accordance with the methodology of design thinking, we present a first specification and a design vision based on inputs from business experts, gerontologists, physiologists, psychologists, game designers, cognitive scientists and computer scientists.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/3078 | Bibliografische Angaben |
Title (English): | Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking |
Conference: | AHFE 2018 International Conference on Human Factors in Artificial Intelligence and Social Computing, Software and Systems Engineering, The Human Side of Service Engineering and Human Factors in Energy, July 21–25, 2018, Orlando, Florida, USA |
Author: | Oliver KornStaff MemberORCiDGND, Lea BuchweitzStaff MemberGND, Adrian Rees![]() |
Year of Publication: | 2018 |
Date of first Publication: | 2018/06/29 |
Place of publication: | Cham |
Publisher: | Springer |
First Page: | 219 |
Last Page: | 229 |
Parent Title (English): | Advances in Artificial Intelligence, Software and Systems Engineering : Joint Proceedings of the AHFE 2018 International Conference on Human Factors in Artificial Intelligence and Social Computing, Software and Systems Engineering, The Human Side of Service Engineering and Human Factors in Energy |
Volume: | AISC 787 |
ISBN: | 978-3-319-94229-2 (eBook) |
ISBN: | 978-3-319-94228-5 (Softcover) |
ISSN: | 2194-5357 |
ISSN: | 2194-5365 (E-ISSN) |
DOI: | https://doi.org/10.1007/978-3-319-94229-2_21 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) | |
Collections of the Offenburg University: | Bibliografie |
DDC classes: | 000 Allgemeines, Informatik, Informationswissenschaft |
Tag: | Augmented Reality; Gamification; Rehabilitation | Formale Angaben |
Open Access: | Closed Access |
Licence (German): | ![]() |