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Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking

  • We present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observedWe present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observed by therapists. Based on this data, the challenge level can be more frequently adapted, keeping up the patient’s motivation. The exercises can involve cognitive elements (for mild cognitive impairments), physiological elements (rehabilitation), or both. The overall vision is an individualized and gamified therapy. Thus, the system also offers application scenarios beyond rehabilitation in sports. In accordance with the methodology of design thinking, we present a first specification and a design vision based on inputs from business experts, gerontologists, physiologists, psychologists, game designers, cognitive scientists and computer scientists.zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/3078
Bibliografische Angaben
Titel (Englisch):Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking
Konferenzangaben:AHFE 2018 International Conference on Human Factors in Artificial Intelligence and Social Computing, Software and Systems Engineering, The Human Side of Service Engineering and Human Factors in Energy, July 21–25, 2018, Orlando, Florida, USA
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Lea BuchweitzStaff MemberGND, Adrian ReesStaff Member, Gerald Bieber, Christian Werner, Klaus Hauer
Erscheinungsjahr:2018
Datum der Erstveröffentlichung:29.06.2018
Verlagsort:Cham
Verlag:Springer
Erste Seite:219
Letzte Seite:229
Titel des übergeordneten Werkes (Englisch):Advances in Artificial Intelligence, Software and Systems Engineering : Joint Proceedings of the AHFE 2018 International Conference on Human Factors in Artificial Intelligence and Social Computing, Software and Systems Engineering, The Human Side of Service Engineering and Human Factors in Energy
Jahrgang (Band):AISC 787
ISBN:978-3-319-94229-2 (eBook)
ISBN:978-3-319-94228-5 (Softcover)
ISSN:2194-5357
ISSN:2194-5365 (E-ISSN)
DOI:https://doi.org/10.1007/978-3-319-94229-2_21
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
DDC-Sachgruppen:000 Allgemeines, Informatik, Informationswissenschaft
Freies Schlagwort / Tag:Augmented Reality; Gamification; Rehabilitation
Formale Angaben
Open-Access-Status: Closed Access 
Lizenz (Deutsch):License LogoVeröffentlichungsvertrag für Publikationen mit Print on Demand