Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees
- New employees are supposed to quickly understand their tasks, internal processes and familiarize with colleagues. This process is called “onboarding” and is still mainly realized by organizational methods from human resource management, such as introductory events or special employee sessions. Software tools and especially mobile applications are an innovative means to support provide onboardingNew employees are supposed to quickly understand their tasks, internal processes and familiarize with colleagues. This process is called “onboarding” and is still mainly realized by organizational methods from human resource management, such as introductory events or special employee sessions. Software tools and especially mobile applications are an innovative means to support provide onboarding processes in a modern, even remote, way. In this paper we analyze how the use of gamification can enhance onboarding processes. Firstly, we describe a mobile onboarding application specifically developed for the young, technically literate generations Y and Z, who are just about to start their career. Secondly, we report on a study with 98 students and young employees. We found that participants enjoyed the gamified application. They especially appreciated the feature “Team Bingo” which facilitates social integration and teambuilding. Based on the OCEAN personality model (“Big Five”), the personality traits agreeableness and openness revealed significant correlations with a preference for the gamified onboarding application.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/3723 | Bibliografische Angaben |
Title (English): | Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees |
Conference: | AHFE 2019 International Conference on Social and Occupational Ergonomics, July 24-28, 2019, Washington D.C., USA |
Author: | Louisa Heimburger, Lea BuchweitzStaff MemberGND, Ruben Gouveia![]() |
Date of Publication (online): | 2019/06/07 |
Place of publication: | Cham |
Publisher: | Springer International Publishing |
Page Number: | 12 |
First Page: | 3 |
Last Page: | 14 |
Parent Title (English): | Advances in Social and Occupational Ergonomics |
Editor: | Richard H.M. Goossens, Atsuo Murata |
ISBN: | 978-3-030-20144-9 (Print) |
ISBN: | 978-3-030-20145-6 (Online) |
DOI: | https://doi.org/10.1007/978-3-030-20145-6_1 |
URL: | https://www.researchgate.net/publication/333655639 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) | |
Collections of the Offenburg University: | Bibliografie |
Tag: | Gamification; HR; Human Resources; Onboarding | Formale Angaben |
Open Access: | Open Access |
Licence (German): | ![]() |