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The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environmentsns

  • Gamification means using video game elements to improve user experience and user engagement in non-game services and applications. This article describes the effects when gamification is used in work contexts. Here we focus on industrial production. We describe how facial recognition can be employed to measure and quantify the effect of gamification on the users’ emotions. The quantitativeGamification means using video game elements to improve user experience and user engagement in non-game services and applications. This article describes the effects when gamification is used in work contexts. Here we focus on industrial production. We describe how facial recognition can be employed to measure and quantify the effect of gamification on the users’ emotions. The quantitative results show that gamification significantly reduces both task completion time and error rate. However, the results concerning the effect on emotions are surprising. Without gamification there are not only more unhappy expressions (as to expect) but surprisingly also more happy expressions. Both findings are statistically highly significant. We think that in redundant production work there are generally more (negative) emotions involved. When there is no gamification happy and unhappy balance each other. In contrast gamification seems to shift the spectrum of moods towards “relaxed”. Especially for work environments such a calm attitude is a desirable effect on the users. Thus our findings support the use of gamification.…zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/4375
Bibliografische Angaben
Titel (Englisch):The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environmentsns
Konferenzangaben:17th International Conference (HCI International 2015), Los Angeles, CA, USA, August 2-7 2015
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Sandra Boffo, Albrecht Schmidt
Erscheinungsjahr:2015
Verlagsort:Cham
Verlag:Springer
Erste Seite:489
Letzte Seite:499
Titel des übergeordneten Werkes (Englisch):Human-Computer Interaction: Design and Evaluation
Herausgeber*in:Masaaki Kurosu
Jahrgang (Band):LNCS 9169
ISBN:978-3-319-20900-5 (Softcover)
ISBN:978-3-319-20901-2 (eBook)
DOI:https://doi.org/10.1007/978-3-319-20901-2_46
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Formale Angaben
Open-Access-Status: Closed Access 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt