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Gamification of Business Processes: Re-designing Work in Production and Service Industry

  • In this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes. The contribution is divided into five subsections: an introduction focusing on the progression of gamification through the hype cycle in the recent years (1), a brief introduction to gamification mechanics (1) and an overview of the state of the art in establishedIn this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes. The contribution is divided into five subsections: an introduction focusing on the progression of gamification through the hype cycle in the recent years (1), a brief introduction to gamification mechanics (1) and an overview of the state of the art in established areas (3). The focus is a discussion of more recent attempts of gamification in service and production (4). We also discuss the ethical implications (5) and the future perspectives (6) of gamified business processes. Gamification has been successfully applied in the domains education (serious games) and health (exergames) and is spreading to other areas. In recent years there have been various attempts to “gamify” business processes. While the first efforts date back as far as the collection of miles in frequent flyer programs, we will portray some of the more recent and comprehensive software-based approaches in the service industry, e.g. the gamification of processes in sales and marketing. We discuss their accomplishments as well as their social and ethical implicatio. Finally a very recent approach is presented: the application of gamification in the domain of industrial production. We discuss the special requirements in this domain and the effects on the business level and on the users. We conclude with a prognosis on the future development of gamification.…zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/4614
Bibliografische Angaben
Titel (Englisch):Gamification of Business Processes: Re-designing Work in Production and Service Industry
Konferenzangaben:AHFE: International Conference on Applied Human Factors and Ergonomics) and the Affiliated Conferences (6. : Jul 26, 2015 - Jul 30, 2015 : Las Vegas, USA)
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Albrecht Schmidt
Erscheinungsjahr:2015
Verlag:Elsevier
Erste Seite:3424
Letzte Seite:3431
Titel des übergeordneten Werkes (Englisch):Procedia Manufacturing
Herausgeber*in:Tareq Ahram, Waldemar Karwowski, Dylan Schmorrow
Jahrgang (Band):3
ISSN:2351-9789
DOI:https://doi.org/10.1016/j.promfg.2015.07.616
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Formale Angaben
Open-Access-Status: Open Access 
Lizenz (Deutsch):License LogoCreative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International