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Small-Scale Cross Media Productions: A Case Study of a Documentary Game

  • With major intellectual properties there is a long tradition of cross-media value chains -- usually starting with books and comics, then transgressing to film and TV and finally reaching interactive media like video games. In recent years the situation has changed: (1) smaller productions start to establish cross media value chains; (2) there is a trend from sequential towards parallel contentWith major intellectual properties there is a long tradition of cross-media value chains -- usually starting with books and comics, then transgressing to film and TV and finally reaching interactive media like video games. In recent years the situation has changed: (1) smaller productions start to establish cross media value chains; (2) there is a trend from sequential towards parallel content production. In this work we describe how the production of a historic documentary takes a cross media approach right from the start. We analyze how this impacts the content creation pipelines with respect to story, audience and realization. The focus of the case study is the impact on the production of a documentary game. In a second step we reflect on the experiences gained so far and derive recommendations for future small-scale cross media productions.zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/4620
Bibliografische Angaben
Titel (Englisch):Small-Scale Cross Media Productions: A Case Study of a Documentary Game
Konferenzangaben:TVX'15: ACM International Conference on Interactive Experiences for TV and Online Video, June 2015, Brussels, Belgium
Verfasserangaben:Oliver KornStaff MemberORCiDGND, Adrian ReesStaff Member, Uwe Schulz
Erscheinungsjahr:2015
Urhebende Körperschaft:Association for Computing Machinery
Verlagsort:New York
Verlag:ACM Press
Erste Seite:149
Letzte Seite:154
Titel des übergeordneten Werkes (Englisch):TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
ISBN:978-1-4503-3526-3
DOI:https://doi.org/10.1145/2745197.2755516
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Formale Angaben
Open-Access-Status: Open Access 
 Bronze 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt