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Small-Scale Cross Media Productions: A Case Study of a Documentary Game

  • With major intellectual properties there is a long tradition of cross-media value chains -- usually starting with books and comics, then transgressing to film and TV and finally reaching interactive media like video games. In recent years the situation has changed: (1) smaller productions start to establish cross media value chains; (2) there is a trend from sequential towards parallel contentWith major intellectual properties there is a long tradition of cross-media value chains -- usually starting with books and comics, then transgressing to film and TV and finally reaching interactive media like video games. In recent years the situation has changed: (1) smaller productions start to establish cross media value chains; (2) there is a trend from sequential towards parallel content production. In this work we describe how the production of a historic documentary takes a cross media approach right from the start. We analyze how this impacts the content creation pipelines with respect to story, audience and realization. The focus of the case study is the impact on the production of a documentary game. In a second step we reflect on the experiences gained so far and derive recommendations for future small-scale cross media productions.show moreshow less

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Metadaten
Author:Oliver KornORCiDGND, Adrian Rees, Uwe Schulz
Creating Corporation:Association for Computing Machinery
Place of publication:New York
Year of Publication:2015
ISBN:978-1-4503-3526-3
Language:English
Parent Title (English):Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
First Page:149
Last Page:154
Document Type:Conference Proceeding
Institutes:Bibliografie
Release Date:2021/01/25
Licence (German):License LogoEs gilt das UrhG
Note:
Konferenz: TVX'15: ACM International Conference on Interactive Experiences for TV and Online Video, June 2015, Brussels, Belgium
DOI:https://doi.org/10.1145/2745197.2755516