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Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students

  • Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps inLoneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.…zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/5432
Bibliografische Angaben
Titel (Englisch):Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students
Konferenzangaben:CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, October 18-21 2021, Virtual Event, Austria
Verfasserangaben:Rogério Augusto BordiniStaff MemberORCiDGND, Oliver KornStaff MemberORCiDGND
Erscheinungsjahr:2021
Verlagsort:New York
Verlag:Association for Computing Machinery
Erste Seite:87
Letzte Seite:93
Titel des übergeordneten Werkes (Englisch):CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
Herausgeber*in:Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell McEwan
ISBN:978-1-4503-8356-1
DOI:https://doi.org/10.1145/3450337.3483480
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Medien (M) (ab 22.04.2021)
Forschung:ACI - Affective and Cognitive Institute
Sammlungen der Hochschule Offenburg:Bibliografie
Freies Schlagwort / Tag:Gamification; Loneliness; Social isolation; University students
Formale Angaben
Open-Access-Status: Closed Access 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt