Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students
- Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps inLoneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/5432 | Bibliografische Angaben |
Title (English): | Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students |
Conference: | CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, October 18-21 2021, Virtual Event, Austria |
Author: | Rogério Augusto Bordini![]() |
Year of Publication: | 2021 |
Place of publication: | New York |
Publisher: | Association for Computing Machinery |
First Page: | 87 |
Last Page: | 93 |
Parent Title (English): | CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play |
Editor: | Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell McEwan |
ISBN: | 978-1-4503-8356-1 |
DOI: | https://doi.org/10.1145/3450337.3483480 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien (M) (ab 22.04.2021) | |
Collections of the Offenburg University: | Bibliografie |
Tag: | Gamification; Loneliness; Social isolation; University students | Formale Angaben |
Open Access: | Closed Access |
Licence (German): | ![]() |