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Software architecture as a freedom for 3D content providers and users along with independency on purposes and used devices

  • The improvements in the hardware and software of communication devices have allowed running Virtual Reality (VR) and Augmented Reality (AR) applications on those. Nowadays, it is possible to overlay synthetic information on real images, or even to play 3D on-line games on smart phones or some other mobile devices. Hence the use of 3D data for business and specially for education purposes isThe improvements in the hardware and software of communication devices have allowed running Virtual Reality (VR) and Augmented Reality (AR) applications on those. Nowadays, it is possible to overlay synthetic information on real images, or even to play 3D on-line games on smart phones or some other mobile devices. Hence the use of 3D data for business and specially for education purposes is ubiquitous. Due to always available at hand and always ready to use properties of mobile phones, those are considered as most potential communication devices. The total numbers of mobile phone users are increasing all over the world every day and that makes mobile phones the most suitable device to reach a huge number of end clients either for education or for business purposes. There are different standards, protocols and specifications to establish the communication among different communication devices but there is no initiative taken so far to make it sure that the send data through this communication process will be understood and used by the destination device. Since all the devices are not able to deal with all kind of 3D data formats and it is also not realistic to have different version of the same data to make it compatible with the destination device, it is necessary to have a prevalent solution. The proposed architecture in this paper describes a device and purpose independent 3D data visibility any time anywhere to the right person in suitable format. There is no solution without limitation. The architecture is implemented in a prototype to make an experimental validation of the architecture which also shows the difference between theory and practice.zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Art der Konferenzveröffentlichung:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/6171
Bibliografische Angaben
Titel (Englisch):Software architecture as a freedom for 3D content providers and users along with independency on purposes and used devices
Konferenzangaben:SPIE Photonics Europe, 13-17 April 2014, Brussels, Belgium
Verfasserangaben:Razia SultanaStaff MemberGND, Andreas ChristStaff MemberORCiDGND, Patrick L. Meyrueis
Erscheinungsjahr:2014
Seitenanzahl:7
Aufsatznummer:91390J
Titel des übergeordneten Werkes (Englisch):Proceedings of SPIE : Real-Time Image and Video Processing 2014
Herausgeber*in:Nasser Kehtarnavaz, Matthias F. Carlsohn
Jahrgang (Band):9139
ISSN:0277-786X
DOI:https://doi.org/10.1117/12.2052493
URL:https://www.spiedigitallibrary.org/conference-proceedings-of-spie/9139/1/Software-architecture-as-a-freedom-for-3D-content-providers-and/10.1117/12.2052493.full?SSO=1
Sprache:Englisch
Inhaltliche Informationen
Fakultäten / Einrichtungen:Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019)
Sammlungen der Hochschule Offenburg:Bibliografie
DDC-Sachgruppen:000 Allgemeines, Informatik, Informationswissenschaft
Freies Schlagwort / Tag:3D displays; 3D modeling; 3D printing; Data communications; Data modeling; Databases; Mobile devices
Formale Angaben
Open-Access-Status: Closed 
Lizenz (Deutsch):License LogoUrheberrechtlich geschützt