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Research on System Architecture for Device Independent Applications for 3D Imaging and Virtual Reality

  • Today's network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. AToday's network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which are not predictable and have to be recognized by the system in order to identify device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and other upcoming formats. A very suitable and useful example of the use of such a system is mobile learning because of the large amount of varying devices with significantly different features and functionalities. This is true not only to support different learners, e.g. all learners within one learning community, but also to support the same learner using different equipment parallel and/or at different times. Those applications may be significantly enhanced by including virtual reality content presentation. Whatever the purposes are, it is impossible to develop and adapt content for all kind of devices including mobiles individually due to different capabilities of the devices, cost issues and author‘s requirement. A solution should be found to enable the automation of the content adaptation process.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/5927
Bibliografische Angaben
Title (English):Research on System Architecture for Device Independent Applications for 3D Imaging and Virtual Reality
Conference:World Conference on Mobile and Contextual Learning (10. : 18-21 October 2011 : Beijing, China)
Author:Razia SultanaStaff MemberGND, Andreas ChristStaff MemberORCiDGND
Year of Publication:2011
Contributing Corporation:Beijing Normal University ; International Association for Mobile Learning
First Page:411
Last Page:416
Parent Title (German):mLearn2011 Conference Proceedings
URL:https://iamlearn.org/wp-content/uploads/2018/01/mLearn2011_Proceedings.pdf
Language:English
Inhaltliche Informationen
Institutes:Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019)
Institutes:Bibliografie
DDC classes:000 Allgemeines, Informatik, Informationswissenschaft / 000 Allgemeines, Wissenschaft
Tag:Mobile Learning; content adaptation; device detection; device independent learning; generalized content
Formale Angaben
Open Access: Open Access 
 Bronze 
Licence (German):License LogoUrheberrechtlich geschützt