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Gamification in Industrial Production: An Overview, Best Practices, and Design Recommendations

  • This work describes gamification as a path to increase both productivity and motivation of persons working in industrial production. While gamification has been established in pedagogy or health more than two decades ago, its transgression to the industrial domain started around the year 2010. A discussion of production-specific requirements and the psychological background provide an overview onThis work describes gamification as a path to increase both productivity and motivation of persons working in industrial production. While gamification has been established in pedagogy or health more than two decades ago, its transgression to the industrial domain started around the year 2010. A discussion of production-specific requirements and the psychological background provide an overview on production-oriented gamified solutions in recent years. We look at how gamification designs evolved to minimize distraction while maximizing acceptance. Based on three best practices, we describe ways to neatly integrate gamification into workflows, use context-awareness to augment work and adapt the challenge-level to keep users in a state of flow. Furthermore, we investigate ways to further increase acceptance by creating user-specific “bottom-up” gamification designs, like custom agents and branded gamification. The overview concludes with design recommendations tailored for the production domain.show moreshow less

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Metadaten
Document Type:Part of a Book
Zitierlink: https://opus.hs-offenburg.de/6389
Bibliografische Angaben
Title (English):Gamification in Industrial Production: An Overview, Best Practices, and Design Recommendations
Author:Oliver KornStaff MemberORCiDGND
Edition:1.
Year of Publication:2023
Date of first Publication:2022/12/14
Place of publication:Cham
Publisher:Springer International Publishing
First Page:251
Last Page:270
Parent Title (English):Human-Technology Interaction : Shaping the Future of Industrial User Interfaces
Editor:Carsten Röcker, Sebastian Büttner
ISBN:978-3-030-99234-7 (Hardcover)
ISBN:978-3-030-99237-8 (Softcover)
ISSN:978-3-030-99235-4 (eBook)
DOI:https://doi.org/10.1007/978-3-030-99235-4_10
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien (M) (ab 22.04.2021)
Tag:Assistive Technologies; Gamification; Industrial Production
Formale Angaben
Relevance:Buchbeitrag
Open Access: Closed 
Licence (German):License LogoUrheberrechtlich geschützt