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Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation

  • This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination ofThis book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.show moreshow less

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Metadaten
Document Type:Book
Zitierlink: https://opus.hs-offenburg.de/2645
Bibliografische Angaben
Title (English):Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation
Edition:1.
Year of Publication:2017
Date of first Publication:2017/04/12
Place of publication:Berlin, Heidelberg
Publisher:Springer
Page Number:177
Editor:Oliver Korn, Newton Lee
ISBN:978-3-319-53088-8
DOI:https://doi.org/10.1007/978-3-319-53088-8
URL:http://www.springer.com/de/book/9783319530871
Language:English
Inhaltliche Informationen
Institutes:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Institutes:Bibliografie
DDC classes:600 Technik, Medizin, angewandte Wissenschaften
GND Keyword:Computerspiele; Games; PCG; Procedural Content; Spiele
Tag:Computerspiele; Games; Procedural Content; Spiele
Formale Angaben
Open Access: Closed Access 
Licence (German):License LogoUrheberrechtlich geschützt