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Gamification of a Workday: A Study on the Effects in Sheltered Employment

  • Gamification implies the application of methods and design patterns from gaming to non-gaming areas like learning or working. We applied an existing gamification design to production processes in an organization which provides sheltered employment for impaired persons. In contrast to existing work, we investigated not only a short period but a complete workday to measure the effects on the workGamification implies the application of methods and design patterns from gaming to non-gaming areas like learning or working. We applied an existing gamification design to production processes in an organization which provides sheltered employment for impaired persons. In contrast to existing work, we investigated not only a short period but a complete workday to measure the effects on the work performance. The study indicates that gamification has (1) a negative effect on workers with considerable cognitive impairments, (2) no significant effect on workers with medium cognitive impairments and (3) a positive effect on workers with mild cognitive impairments.show moreshow less

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Metadaten
Author:Oliver KornORCiDGND, Johannes Lang, Andreas Korge, Haris Causegic, Albert Schmidt
Publisher:ACM
Place of publication:New York
Year of Publication:2016
Pagenumber:8
ISBN:978-1-4503-4082-3
Language:English
Tag:Arbeitstag; Computersimulation
Parent Title (English):Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
First Page:3114
Last Page:3121
Document Type:Conference Proceeding
Institutes:Hochschule Offenburg / Bibliografie
Release Date:2018/02/05
Licence (German):License LogoEs gilt das UrhG
DOI:https://doi.org/10.1145/2851581.2892283