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Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students

  • Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps inLoneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/5432
Bibliografische Angaben
Title (English):Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students
Conference:CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, October 18-21 2021, Virtual Event, Austria
Author:Rogério Augusto BordiniStaff MemberORCiD, Oliver KornStaff MemberORCiDGND
Year of Publication:2021
Place of publication:New York
Publisher:Association for Computing Machinery
First Page:87
Last Page:93
Parent Title (English):CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
Editor:Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell McEwan
ISBN:978-1-4503-8356-1
DOI:https://doi.org/10.1145/3450337.3483480
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien (M) (ab 22.04.2021)
Institutes:Bibliografie
Tag:Gamification; Loneliness; Social isolation; University students
Formale Angaben
Open Access: Closed Access 
Licence (German):License LogoUrheberrechtlich geschützt