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Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App

  • During the periods of social isolation to contain the advance of COVID-19 in 2020 and 2021, educational institutions have had the challenge to adopt technological strategies not only to ensure continuity in students’ classes, but also to support their mental health in a period of uncertainty and health risks. Loneliness is an emotional distress caused by the lack of meaningful social connections;During the periods of social isolation to contain the advance of COVID-19 in 2020 and 2021, educational institutions have had the challenge to adopt technological strategies not only to ensure continuity in students’ classes, but also to support their mental health in a period of uncertainty and health risks. Loneliness is an emotional distress caused by the lack of meaningful social connections; it has increasingly affected young adults worldwide during the pandemic's social isolation and still bears psychological effects in the current post-pandemic period. In the light of this challenge, the Nonenliness App was developed as a way to bring together university communities to address issues related to loneliness and mental health disorders through a gamified and social online environment. In this paper, we present the app and its main functionalities (Beta version) and discuss the preliminary results of a pilot clinical study conducted with university students in Germany (N = 12) to verify the app's efficacy and usability, alongside the challenges faced and the next steps to be taken regarding the platform's improvement.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/6276
Bibliografische Angaben
Title (English):Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App
Conference:GoodIT 2022: ACM International Conference on Information Technology for Social Good, September 7-9, 2022, Limassol, Cyprus
Author:Rogério Augusto BordiniStaff MemberORCiD, Oliver KornStaff MemberORCiDGND
Year of Publication:2022
Date of first Publication:2022/09/07
Creating Corporation:Association for Computing Machinery
Place of publication:New York
Publisher:ACM Press
First Page:424
Last Page:430
Parent Title (English):GoodIT '22: Proceedings of the 2022 ACM Conference on Information Technology for Social Good
ISBN:978-1-4503-9284-6
DOI:https://doi.org/10.1145/3524458.3548489
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien (M) (ab 22.04.2021)
Institutes:Bibliografie
DDC classes:000 Allgemeines, Informatik, Informationswissenschaft
100 Philosophie und Psychologie
GND Keyword:Einsamkeit; Gamification; Isolation; Verlassenheit
Tag:COVID; HCI; Social Isolation; University students; gamification; loneliness; mobile app
Formale Angaben
Relevance:Konferenzbeitrag: h5-Index < 30
Open Access: Closed 
Licence (German):License LogoUrheberrechtlich geschützt