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Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience

  • Gamifying rehabilitation is an efficient way to improve motivation and exercise frequency. However, between flow theory, self-determination theory or Bartle's player types there is much room for speculation regarding the mechanics required for successful gamification, which in turn leads to increased motivation. For our study, we selected a gamified solution for motion training (an exergame) whereGamifying rehabilitation is an efficient way to improve motivation and exercise frequency. However, between flow theory, self-determination theory or Bartle's player types there is much room for speculation regarding the mechanics required for successful gamification, which in turn leads to increased motivation. For our study, we selected a gamified solution for motion training (an exergame) where the playful design elements are extremely simple. The contribution is three-fold: we show best practices from the state of the art, present a study analyzing the effects of simple gamification mechanics on a quantitative and on a qualitative level and discuss strategies for playful design in therapeutic movement games.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/2648
Bibliografische Angaben
Title (English):Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience
Conference:International Conference on PErvasive Technologies Related to Assistive Environments (10. : June 21 - 23, 2017 : Island of Rhodes, Greece)
Author:Oliver KornStaff MemberORCiDGND, Stefan Tietz
Year of Publication:2017
Place of publication:New York
Publisher:Association for Computing Machinery
First Page:209
Last Page:214
Parent Title (English):PETRA '17: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments
ISBN:978-1-4503-5227-7
DOI:https://doi.org/10.1145/3056540.3056550
URL:https://dl.acm.org/citation.cfm?id=3056550
URN:https://urn:nbn:de:bsz:ofb1-opus4-26480
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Institutes:Bibliografie
Tag:Gamification; Rehabilitation
Formale Angaben
Open Access: Closed Access 
Licence (German):License LogoUrheberrechtlich geschützt