Volltext-Downloads (blau) und Frontdoor-Views (grau)
  • search hit 479 of 1253
Back to Result List

Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames

  • Activities for rehabilitation and prevention are often lengthy and associated with pain and frustration. Their playful enrichment (hereafter: gamification) can counteract this, resulting in so-called “exergames”. However, in contrast to games designed solely for entertainment, the increased motivation and immersion in gamified training can lead to a reduced perception of pain and thus to healthActivities for rehabilitation and prevention are often lengthy and associated with pain and frustration. Their playful enrichment (hereafter: gamification) can counteract this, resulting in so-called “exergames”. However, in contrast to games designed solely for entertainment, the increased motivation and immersion in gamified training can lead to a reduced perception of pain and thus to health deterioration. Therefore, it is necessary to monitor activities continuously. However, only an AI-based system able to generate autonomous interventions could vacate the therapists’ costly time and allow better training at home. An automated adjustment of the movement training’s difficulty as well as individualized goal setting and control are essential to achieve such autonomy. This article’s contribution is two-fold: (1) We portray the potentials of gamification in the health area. (2) We present a framework for smart rehabilitation and prevention training allowing autonomous, dynamic, and gamified interactions.show moreshow less

Download full text files

Export metadata

Statistics

frontdoor_oas
Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/5274
Bibliografische Angaben
Title (English):Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames
Conference:AHFE 2021 Virtual Conferences on Design for Inclusion, Affective and Pleasurable Design, Interdisciplinary Practice in Industrial Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, July 25-29, 2021, USA
Author:Steffen WillwacherStaff MemberORCiDGND, Oliver KornStaff MemberORCiDGND
Year of Publication:2021
Place of publication:Cham
Publisher:Springer
First Page:855
Last Page:862
Parent Title (English):Advances in Industrial Design
Editor:Cliff Sungsoo Shin, Giuseppe Di Bucchianico, Shuichi Fukuda, Yong-Gyun Ghim, Gianni Montagna, Cristina Carvalho
Volume:LNNS 260
ISBN:978-3-030-80828-0 (Print)
ISBN:978-3-030-80829-7 (eBook)
DOI:https://doi.org/10.1007/978-3-030-80829-7_104
URN:https://urn:nbn:de:bsz:ofb1-opus4-52744
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien (M) (ab 22.04.2021)
Institutes:Bibliografie
DDC classes:600 Technik, Medizin, angewandte Wissenschaften
Tag:Ecercises; Gamification; Movement; Physiotherapy; Rehabilitation
Formale Angaben
Open Access: Open Access 
Licence (German):License LogoUrheberrechtlich geschützt