VR: a new challenge in digital teaching of optics and photonics
- The paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insightThe paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insight into selected subfields of Optics and Photonics. Our goal is not to substitute the hand on experiments rather to extend them. By means of VR glasses, the user is offered the possibility to view the experiment from several angles and to make changes through interactive control functions. During the VR application, additional context-related information is displayed. By using object recognition, the specific graphics and texts for the respective object are loaded and supplemented at the appropriate place. Thus, complex facts are supported in an informative way. The prototype is developed using the Unity Engine and can thus be exported to different platforms and end devices. Another major advantage of virtual simulations to the real situation is the high degree of controllability as well as the easy repeatability. With slight modifications, entire experiments can be reused. Our research aims to acquire new knowledge in the field of e-learning in association with VR technology. Here we try to answer a core question of the compatibility of the individual media components.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/5391 | Bibliografische Angaben |
Title (English): | VR: a new challenge in digital teaching of optics and photonics |
Conference: | SPIE Digital Optical Technologies, 21-26 June 2021, Online only |
Author: | Stefano GampeStaff MemberGND, Ulrich HaissStaff MemberGND, Oliver VauderwangeStaff MemberGND, Dan CurticapeanStaff MemberGND |
Year of Publication: | 2021 |
Creating Corporation: | Society of Photo-Optical Instrumentation Engineers |
Place of publication: | Bellingham, Washington |
Publisher: | SPIE |
First Page: | 1178807-01 |
Last Page: | 1178807-10 |
Article Number: | 1178807 |
Parent Title (English): | Proceedings Digital Optical Technologies 2021 |
Editor: | Bernard C. Kress, Christophe Peroz |
Volume: | 11788 |
ISBN: | 978-1-5106-4410-6 Print |
ISBN: | 978-1-5106-4411-3 online |
DOI: | https://doi.org/10.1117/12.2594265 |
URL: | https://www.spiedigitallibrary.org/conference-proceedings-of-spie/11788/1178807/VR--a-new-challenge-in-digital-teaching-of-optics/10.1117/12.2594265.full?SSO=1 |
Language: | English | Inhaltliche Informationen |
Institutes: | Fakultät Medien (M) (ab 22.04.2021) |
Institutes: | Bibliografie |
DDC classes: | 600 Technik, Medizin, angewandte Wissenschaften / 620 Ingenieurwissenschaften und Maschinenbau |
Tag: | Hands ON; Unity Engine; VR; virtual experiments | Formale Angaben |
Open Access: | Closed Access |
Licence (German): | Urheberrechtlich geschützt |