Volltext-Downloads (blau) und Frontdoor-Views (grau)
  • search hit 1 of 1
Back to Result List

Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking

  • We present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observedWe present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observed by therapists. Based on this data, the challenge level can be more frequently adapted, keeping up the patient’s motivation. The exercises can involve cognitive elements (for mild cognitive impairments), physiological elements (rehabilitation), or both. The overall vision is an individualized and gamified therapy. Thus, the system also offers application scenarios beyond rehabilitation in sports. In accordance with the methodology of design thinking, we present a first specification and a design vision based on inputs from business experts, gerontologists, physiologists, psychologists, game designers, cognitive scientists and computer scientists.show moreshow less

Export metadata

Additional Services

Share in Twitter Search Google Scholar

Statistics

frontdoor_oas
Metadaten
Document Type:Conference Proceeding
Title (English):Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking
Author:Oliver KornORCiDGND, Lea BuchweitzGND, Adrian Rees, Gerald Bieber, Christian Werner, Klaus Hauer
Year of Publication:2018
Date of first Publication:2018/06/29
Place of publication:Cham
Publisher:Springer
First Page:219
Last Page:229
Parent Title (English):AHFE 2018: Advances in Artificial Intelligence, Software and Systems Engineering
Volume:787
ISBN:978-3-319-94229-2
ISSN:2194-5357
DOI:https://doi.org/10.1007/978-3-319-94229-2_21
Language:English
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Institutes:Bibliografie
DDC classes:000 Allgemeines, Informatik, Informationswissenschaft
Tag:Augmented Reality; Gamification; Rehabilitation
Open Access: Closed Access 
Licence (German):License LogoVeröffentlichungsvertrag für Publikationen mit Print on Demand