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Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees

  • New employees are supposed to quickly understand their tasks, internal processes and familiarize with colleagues. This process is called “onboarding” and is still mainly realized by organizational methods from human resource management, such as introductory events or special employee sessions. Software tools and especially mobile applications are an innovative means to support provide onboardingNew employees are supposed to quickly understand their tasks, internal processes and familiarize with colleagues. This process is called “onboarding” and is still mainly realized by organizational methods from human resource management, such as introductory events or special employee sessions. Software tools and especially mobile applications are an innovative means to support provide onboarding processes in a modern, even remote, way. In this paper we analyze how the use of gamification can enhance onboarding processes. Firstly, we describe a mobile onboarding application specifically developed for the young, technically literate generations Y and Z, who are just about to start their career. Secondly, we report on a study with 98 students and young employees. We found that participants enjoyed the gamified application. They especially appreciated the feature “Team Bingo” which facilitates social integration and teambuilding. Based on the OCEAN personality model (“Big Five”), the personality traits agreeableness and openness revealed significant correlations with a preference for the gamified onboarding application.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/3723
Bibliografische Angaben
Title (English):Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees
Conference:AHFE 2019 International Conference on Social and Occupational Ergonomics, July 24-28, 2019, Washington D.C., USA
Author:Louisa Heimburger, Lea BuchweitzStaff MemberGND, Ruben GouveiaStaff Member, Oliver KornStaff MemberORCiDGND
Date of Publication (online):2019/06/07
Place of publication:Cham
Publisher:Springer International Publishing
Page Number:12
First Page:3
Last Page:14
Parent Title (English):Advances in Social and Occupational Ergonomics
Editor:Richard H.M. Goossens, Atsuo Murata
ISBN:978-3-030-20144-9 (Print)
ISBN:978-3-030-20145-6 (Online)
DOI:https://doi.org/10.1007/978-3-030-20145-6_1
URL:https://www.researchgate.net/publication/333655639
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Institutes:Bibliografie
Tag:Gamification; HR; Human Resources; Onboarding
Formale Angaben
Open Access: Open Access 
Licence (German):License LogoUrheberrechtlich geschützt