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Possible applications of the LEAP Motion controller for more interactive simulated experiments in Augmented or Virtual Reality

  • Practical exercises are a crucial part of many curricula. Even simple exercises can improve the understanding of the underlying subject. Most experimental setups require special hardware. To carry out e. g. a lens experiments the students need access to an optical bench, various lenses, light sources, apertures and a screen. In our previous publication we demonstrated the use of augmented realityPractical exercises are a crucial part of many curricula. Even simple exercises can improve the understanding of the underlying subject. Most experimental setups require special hardware. To carry out e. g. a lens experiments the students need access to an optical bench, various lenses, light sources, apertures and a screen. In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup. Within the context of our intended blended learning concept we want to utilize augmented or virtual reality techniques for stationary laboratory exercises. Unlike applications running on mobile devices, stationary setups can be extended more easily with additional interfaces and thus allow for more complex interactions and simulations in virtual reality (VR) and augmented reality (AR). The most significant difference is the possibility to allow interactions beyond touching a screen. The LEAP Motion controller is a small inexpensive device that allows for the tracking of the user’s hands and fingers in three dimensions. It is conceivable to allow the user to interact with the simulation’s virtual elements by the user’s very hand position, movement and gesture. In this paper we evaluate possible applications of the LEAP Motion controller for simulated experiments in augmented and virtual reality. We pay particular attention to the devices strengths and weaknesses and want to point out useful and less useful application scenarios. © (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/2271
Bibliografische Angaben
Title (English):Possible applications of the LEAP Motion controller for more interactive simulated experiments in Augmented or Virtual Reality
Conference:SPIE Optical Engineering + Applications, 28 August-1 September 2016, San Diego, California, United States
Author:Peter WozniakStaff MemberGND, Oliver VauderwangeStaff MemberGND, Avikarsha MandalStaff MemberGND, Nicolas Javahiraly, Dan CurticapeanStaff MemberGND
Year of Publication:2016
Creating Corporation:Society of Photo-Optical Instrumentation Engineers
Place of publication:Bellingham, Washington
Publisher:SPIE
First Page:99460P-1
Last Page:99460P-12
Article Number:99460P
Parent Title (English):Proceedings of SPIE: Optics Education and Outreach IV
Editor:G. Groot Gregory
Volume:9946
ISBN:9781510602830 (Print)
ISBN:9781510602847 (Elektronisch)
ISSN:0277-786X
DOI:https://doi.org/10.1117/12.2237673
URL:http://proceedings.spiedigitallibrary.org/proceeding.aspx?articleid=2564439
Language:English
Inhaltliche Informationen
Institutes:Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Institutes:Bibliografie
Tag:Leap Motion Controller; Simulation; Virtuelle Realität
Formale Angaben
Open Access: Open Access 
Licence (German):License LogoUrheberrechtlich geschützt