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Designing a System for Playful Coached Learning in the STEM Curriculum

  • We present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on relatedWe present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on related work, we describe the technological setup, the integration of projected visual feedback and the use of object and motion recognition to interpret the learner's actions. We explain how this combination enables rapid feedback and why this is particularly important for correct habit formation in practical skills training. In a second step, we discuss gamification methods and analyze which are best suited for the PCL system. Finally, emotion recognition, a major element of the final PCL design not yet implemented, is briefly outlined.show moreshow less

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Metadaten
Document Type:Conference Proceeding
Conference Type:Konferenzartikel
Zitierlink: https://opus.hs-offenburg.de/2653
Bibliografische Angaben
Title (English):Designing a System for Playful Coached Learning in the STEM Curriculum
Conference:22nd International Conference on Intelligent User Interfaces (IUI'17), Limassol, Cyprus, 13 March 2017
Author:Oliver KornStaff MemberORCiDGND, Adrian ReesStaff Member, Alan Dix
Year of Publication:2017
Place of publication:New York
Publisher:Association for Computing Machinery
First Page:31
Last Page:37
Parent Title (English):SmartLearn '17 Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning
ISBN:978-1-4503-4904-8
DOI:https://doi.org/10.1145/3038535.3038538
URL:https://dl.acm.org/citation.cfm?id=3038538
URN:https://urn:nbn:de:bsz:ofb1-opus4-26533
Language:English
Inhaltliche Informationen
Institutes:Forschung / ACI - Affective and Cognitive Institute
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021)
Institutes:Bibliografie
Tag:Kontextbewusstsein; Lernen
Context-Awareness; Gamification; Learning
Formale Angaben
Open Access: Closed Access 
Licence (German):License LogoUrheberrechtlich geschützt