Designing a System for Playful Coached Learning in the STEM Curriculum
- We present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on relatedWe present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on related work, we describe the technological setup, the integration of projected visual feedback and the use of object and motion recognition to interpret the learner's actions. We explain how this combination enables rapid feedback and why this is particularly important for correct habit formation in practical skills training. In a second step, we discuss gamification methods and analyze which are best suited for the PCL system. Finally, emotion recognition, a major element of the final PCL design not yet implemented, is briefly outlined.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/2653 | Bibliografische Angaben |
Title (English): | Designing a System for Playful Coached Learning in the STEM Curriculum |
Conference: | 22nd International Conference on Intelligent User Interfaces (IUI'17), Limassol, Cyprus, 13 March 2017 |
Author: | Oliver KornStaff MemberORCiDGND, Adrian Rees, Alan Dix |
Year of Publication: | 2017 |
Place of publication: | New York |
Publisher: | Association for Computing Machinery |
First Page: | 31 |
Last Page: | 37 |
Parent Title (English): | SmartLearn '17 Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning |
ISBN: | 978-1-4503-4904-8 |
DOI: | https://doi.org/10.1145/3038535.3038538 |
URL: | https://dl.acm.org/citation.cfm?id=3038538 |
URN: | https://urn:nbn:de:bsz:ofb1-opus4-26533 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) | |
Institutes: | Bibliografie |
Tag: | Kontextbewusstsein; Lernen Context-Awareness; Gamification; Learning | Formale Angaben |
Open Access: | Closed Access |
Licence (German): | Urheberrechtlich geschützt |