Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z
- The Metaverse, a transformation of the internet by XR-technologies progressively blending the digital and physical world, is already changing our social structures. The success of VR-headsets like Quest has made both virtual worlds and the “metaverse” ubiquitous. This technological evolution yields the potential to fundamentally change the way we communicate, live, and work together. At the sameThe Metaverse, a transformation of the internet by XR-technologies progressively blending the digital and physical world, is already changing our social structures. The success of VR-headsets like Quest has made both virtual worlds and the “metaverse” ubiquitous. This technological evolution yields the potential to fundamentally change the way we communicate, live, and work together. At the same time, the perceptions of how these worlds affect our lives differ considerably. To that end, this study investigates the perceptions of 115 younger people from the generations Y and Z, the potential “power users” of virtual worlds. In addition, it investigates differences in perception between non-academics and academics. We looked at perceived knowledge, preferred usage scenarios, interaction with avatars and embodiment, perceived problems and challenges, personal worries, solutions for safeguarding, and institutions to drive safeguarding. While generation Y and Z are often aligned, it is a major finding that in the cases they differ, the younger generation Z is more skeptical. Likewise, non-academics are more skeptical than academics. Finally, we found differences in perception related to gender and provide possible explanations and recommended actions.…
Document Type: | Article (reviewed) |
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Zitierlink: | https://opus.hs-offenburg.de/8733 | Bibliografische Angaben |
Title (English): | Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z |
Author: | Oliver KornStaff MemberORCiDGND, Matteo ZallioORCiD, Benjamin Schnitzer |
Year of Publication: | 2024 |
Date of first Publication: | 2024/04/17 |
Publisher: | Frontiers Media S.A. |
First Page: | 1 |
Last Page: | 14 |
Parent Title (English): | Frontiers in Virtual Reality |
Volume: | 5 |
ISSN: | 2673-4192 |
DOI: | https://doi.org/10.3389/frvir.2024.1330358 |
URN: | https://urn:nbn:de:bsz:ofb1-opus4-87336 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien (M) (ab 22.04.2021) | |
Collections of the Offenburg University: | Bibliografie |
DDC classes: | 000 Allgemeines, Informatik, Informationswissenschaft |
300 Sozialwissenschaften | |
600 Technik, Medizin, angewandte Wissenschaften | |
GND Keyword: | Cyberspace; Metaverse; Virtuelle Realität |
Tag: | ar; augmented reality; extended reality; generation Y; generation Z; metaverse; virtual reality; virtual worlds; vr |
Funded by (textarea): | Open Access Publikationsfonds der Hochschule Offenburg | Formale Angaben |
Relevance for "Jahresbericht über Forschungsleistungen": | Wiss. Zeitschriftenartikel reviewed: Listung in Master Journal List |
Open Access: | Open Access |
Gold | |
Licence (German): | Creative Commons - CC BY - Namensnennung 4.0 International |