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The interest of scientists to study motion sequences exists in the fields of sports science, clinical analysis and computer animation for quite some time. While in the last decades mainly markerbased motion capture systems have been used to evaluate movements, the interest in markerless systems is growing more and more. Nevertheless, in the field of clinical analysis, markerless methods have not yet proven their value, partly due to a lack of studies evaluating the quality of the obtained data. Therefore, this study aims to validate two markerless motion capture softwares from Simi Reality Motion Systems. The software Simi Shape, which is a mixture of traditional image-based tracking supported by an artificial intelligence net (AI net), and the software Crush, that uses a completely AI-based method. For this purpose, all motion data was recorded with two in-house motion capture systems. One system for recording the movements for a markerbased evaluation as gold standard and one system for markerless tracking. Within a laboratory environment, eight cameras per system were mounted around the area of motion. By placing two cameras in the same position and using the same calibration, deviations in the image data between those for markerbased and markerless tracking were extremely minimal. Based on this data, markerbased tracking was performed using the Simi Motion program, markerless tracking was performed using the Simi Shape software system and the latest software from Simi Reality Motion Systems, Crush. When comparing the markerless data with the markerbased data, an average root mean square error of 0,038 m was calculated for Simi Shape and a deviation of 0,037 m for Crush. In a direct comparison of the two markerless systems, a root mean square error of 0,019 m was scored. Based on these data, conclusions could be drawn about the accuracies of the two markerless systems. The obtained kinematic data of the tracking are in the range of high accuracy, which is limited to a deviation of less than 0,05 m according to the literature.