Refine
Document Type
Conference Type
- Konferenz-Abstract (1)
- Konferenzartikel (1)
Language
- English (4) (remove)
Has Fulltext
- yes (4) (remove)
Is part of the Bibliography
- yes (4)
Keywords
- E-Learning (2)
- m-learning (2)
- 3D virtual reality (1)
- Blended Learning (1)
- Handy (1)
- M-learning (1)
- Mobile Learning (1)
- Mobilfunk (1)
- VR (1)
- Virtuelle Realität (1)
Institute
- Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019) (4) (remove)
Open Access
- Open Access (4)
- Bronze (1)
- Gold (1)
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
The mobile devices related industries are subject to rapid change, driven by technological advances and dynamic consumer behaviour. Hence, the understanding of the mobile devices markets is an important step in the analysis phase of mobile applications development. In this paper, a brief description of the different markets is introduced followed by an analysis of the main features of the markets leaders' devices which are important in the development process of mobile web applications. Finally, approaches are proposed to deal with the mobile devices diversity.
This paper explores the potential of an m-learning environment by introducing the concept of mLab, a remote laboratory environment accessible through the use of handheld devices.
We are aiming to enhance the existing e-learning platform and internet-assisted laboratory settings, where students are offered in-depth tutoring, by providing compact tuition and tools for controlling simulations that are made available to learners via handheld devices. In this way, students are empowered by having access totheir simulations from any place and at any time.
The idea of this game is to use a flashcard system to create a short story in a foreign language. The story is developed by a group of participants by exchanging sentences via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher.