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The interaction between agents in multiagent-based control systems requires peer to peer communication between agents avoiding central control. The sensor nodes represent agents and produce measurement data every time step. The nodes exchange time series data by using the peer to peer network in order to calculate an aggregation function for solving a problem cooperatively. We investigate the aggregation process of averaging data for time series data of nodes in a peer to peer network by using the grouping algorithm of Cichon et al. 2018. Nodes communicate whether data is new and map data values according to their sizes into a histogram. This map message consists of the subintervals and vectors for estimating the node joining and leaving the subinterval. At each time step, the nodes communicate with each other in synchronous rounds to exchange map messages until the network converges to a common map message. The node calculates the average value of time series data produced by all nodes in the network by using the histogram algorithm. The relative error for comparing the output of averaging time series data, and the ground truth of the average value in the network will decrease as the size of the network increases. We perform simulations which show that the approximate histograms method provides a reasonable approximation of time series data.
Computing Aggregates on Autonomous, Self-organizing Multi-Agent System: Application "Smart Grid"
(2017)
Decentralized data aggregation plays an important role in
estimating the state of the smart grid, allowing the determination of
meaningful system-wide measures (such as the current power generation,
consumption, etc.) to balance the power in the grid environment. Data
aggregation is often practicable if the aggregation is performed effectively. However, many existing approaches are lacking in terms of fault-tolerance. We present an approach to construct a robust self-organizing
overlay by exploiting the heterogeneous characteristics of the nodes and
interlinking the most reliable nodes to form an stable unstructured overlay. The network structure can recover from random state perturbations
in finite time and tolerates substantial message loss. Our approach is
inspired from biological and sociological self-organizing mechanisms.
Smartphones Welcome! Preparatory Course in Mathematics using the Mobile App MassMatics. Case Study
(2015)
We propose secure multi-party computation techniques for the distributed computation of the average using a privacy-preserving extension of gossip algorithms. While recently there has been mainly research on the side of gossip algorithms (GA) for data aggregation itself, to the best of our knowledge, the aforementioned research line does not take into consideration the privacy of the entities involved. More concretely, it is our objective to not reveal a node's private input value to any other node in the network, while still computing the average in a fully-decentralized fashion. Not revealing in our setting means that an attacker gains only minor advantage when guessing a node's private input value. We precisely quantify an attacker's advantage when guessing - as a mean for the level of data privacy leakage of a node's contribution. Our results show that by perturbing the input values of each participating node with pseudo-random noise with appropriate statistical properties (i) only a minor and configurable leakage of private information is revealed, by at the same time (ii) providing a good average approximation at each node. Our approach can be applied to a decentralized prosumer market, in which participants act as energy consumers or producers or both, referred to as prosumers.
Enthält die Artikel:
"Smoothie:a solution for device and content independent applications including 3D imaging as content" von Razia Sultana und Andreas Christ, S. 13-18
"Future of Logging in the Crisis of Cloud Security", von Sai Manoj Marepalli, Razia Sultana und Andreas Christ, S. 60-64
Nowadays, it is assumed of many applications, companies and parts of the society to be always available online. However, according to [Times, Oct, 31 2011], 73% of the world population do not use the internet and thus aren't “online” at all. The most common reasons for not being “online” are expensive personal computer equipment and high costs for data connections, especially in developing countries that comprise most of the world’s population (e.g. parts of Africa, Asia, Central and South America). However it seems that these countries are leap-frogging the “PC and landline” age and moving directly to the “mobile” age. Decreasing prices for smart phones with internet connectivity and PC-like operating systems make it more affordable for these parts of the world population to join the “always-online” community. Storing learning content in a way accessible to everyone, including mobile and smart phones, seems therefore to be beneficial. This way, learning content can be accessed by personal computers as well as by mobile and smart phones and thus be accessible for a big range of devices and users. A new trend in the Internet technologies is to go to “the cloud”. This paper discusses the changes, challenges and risks of storing learning content in the “cloud”. The experiences were gathered during the evaluation of the necessary changes in order to make our solutions and systems “cloud-ready”.