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Webassembly is a new technology to create application in a new way. Webassembly is being developed since 2017 by the worldwide web consortium (w3c). The primary task of webassembly is to improve web applications.
Today, more and more applications are being created as web applications. Web applications have some advantages - they are platform independent and even mobile platforms can run them, and no installation is needed apart from a modern web browser.
Currently, web applications are being developed in JavaScript (JS), hypertext mark-up language 5 (HTML 5), and cascading style sheets (CSS).
These technologies are not made for huge web applications, but they should not be replaced by webassembly; rather, webassembly is an extension to the currently existing technology.
The purpose of webassembly is to fix or improve the problems in web application development.
This master’s thesis reviews all of the aspects and checks whether the promises of webassembly are kept and where problems still exist.
Background: Transesophageal left atrial (LA) pacing and transesophageal LA ECG recording are semi-invasive techniques for diagnostic and therapy of supraventricular rhythm disturbance. Cardiac resynchronization therapy (CRT) with right atrial (RA) sensed biventricular pacing is an established therapy for heart failure patients with reduced left ventricular (LV) ejection fraction, sinus rhythm and interventricular electrical desynchronization.
Purpose: The aim of the study was to evaluate electromagnetic and voltage pacing fields of the combination of RA pacing, LA pacing and biventricular pacing in patients with long interatrial and interventricular electrical desynchronization.
Methods: The modelling and electromagnetic simulations of transesophageal LA pacing in combination with RA pacing and biventricular pacing would be staged and analyzed with the CST (Computer Simulation Technology) software. Different electrodes were modelled in order to simulate different types of bipolar pacing in the 3D-CAD Offenburg heart rhythm model: The bipolar Solid S (Biotronik) electrode where modelled for RA pacing and right ventricular (RV) pacing, Attain 4194 (Medtronic) for LV pacing and TO8 (Osypka) multipolar esophageal electrode with hemispheric electrodes for LA pacing.
Results: The pacemaker amplitudes for the electromagnetic pacing simulations were performed with 3 V for RA pacing, 1.5 V for RV pacing, 50 V for LA pacing and 3V for LV pacing with pacing impulse duration of 0.5 ms for RA, RV and LV pacing and 10 ms for LA pacing. The atrioventricular pacing delay after RA pacing was 140 ms. The different pacing modes AAI, VVI, DDD, DDD0V and DDD0D were evaluated for the analysis of the electric pacing field propagation of pacemaker, CRT and LA pacing. The pacing results were compared at minimum (LOW) and maximum (HIGH) parameter settings. While the LOW setting produced fewer tetrahedral and more inaccurate results, the HIGH setting produced many tetrahedral and therefore more accurate results.
Conclusions: The simulation of the combination of transesophageal LA pacing with RA sensed biventricular pacing is possible with the Offenburg heart rhythm model. The new temporary 4-chamber pacing method may be additional useful method in CRT non-responders with long interatrial electrical delay.
Virtual reality in the hotel industry: assessing the acceptance of immersive hotel presentation
(2019)
In the hotel industry, it is crucial to reduce the inherent information asymmetry with regard to the goods offered. This asymmetry can be minimised through the use of smartphone-based virtual reality applications (SBVRs), which allow virtual simulation of real experiences and thus enable more efficient information retrieval. The aim of the study is to determine for the first time the user acceptance of these immersive hotel presentations for assessing the performance of a travel accommodation. For this purpose, the Technology Acceptance Model (TAM) was used to explain the acceptance behaviour for this new technology. A virtual reality application was specially developed, in which the participants could explore a hotel virtually. A total of 569 participants took part in the study. The structural equation model and the hypotheses were tested using a Partial Least Squares (PLS) analysis. The results illustrate that the immersive product experience leads to more efficient information gathering. The perceived usefulness significantly affects the attitude towards using the technology as well as the intention to use it. In contrast to the traditional TAM, the perceived ease of use of SBVRs has no effect on the perceived usefulness or attitude towards using the technology.
As part of the design education at Offenburg University, the teaching in technical documentation is continuously optimised. In this study, numerous mechanical engineering students, ages 19 to 29, are observed using the eye tracking technology and a video camera while performing various design exercises. The aim of the study is to enhance the students’ ability to read, understand and analyse complex engineering drawings. In one experiment, the students are asked to perform the “cube perspective test” after Stumpf and Fay to assess their ability for mental rotation as part of spatial visualization ability. Furthermore, the students are asked to prepare and give micro presentations on a topic related to their studies. Students have a maximum of 100 s time for these presentations. Thus, they can practise presenting important information in a short amount of time, show their rhetorical skills and demonstrate their acquisition of basic knowledge. During the presentation, the eye movement of a few selected students is recorded to analyse their information acquisition. In a further test, the students’ eye movements are analysed while reading an engineering drawing that consists of multiple views. All the spatial connections have to be included based on the different component views. Including these and their acquired knowledge, the students are asked to identify the correct representation of a component view. Furthermore the subjects are describing the function of an assembly, a parallel gripper and then they are to mentally disassemble the assembly to replace a damaged cylindrical pin. Simultaneously, they are filmed using a video camera to see which terms the students use for the individual technical terms. The evaluation of the eye movements shows that the increasing digitalisation of society and the use of electronic devices in everyday life lead to fast and only selective perceptual behaviour and that students feel insecure when dealing with technical drawings. The analysis of the videos shows a mostly non-technical and inaccurate manner of expression and a poor use of technical terms. The transferability of the achieved results to other technical tasks is part of further investigations.
We present a novel approach that utilizes BLE packets sent from generic BLE capable radios to synthesize an FSK-(like) addressable wake-up packet. A wake-up receiver system was developed from off-the-shelf components to detect these packets. It makes use of two differential signal paths separated by passive band-pass filters. After the rectification of each channel a differential amplifier compares the signals and the resulting wake-up signal is evaluated by an AS3933 wake-up receiver IC. Overall, the combination of these techniques contributes to a BLE compatible wake-up system which is more robust than traditional OOK wake-up systems. Thus, increasing wake-up range, while still maintaining a low energy budget. The proof-of-concept setup achieved a sensitivity of -47.8 dBm at a power consumption of 18.5 uW during passive listening. The system has a latency of 31.8 ms with a symbol rate of 1437 Baud.
Deep generative models have recently achieved impressive results for many real-world applications, successfully generating high-resolution and diverse samples from complex datasets. Due to this improvement, fake digital contents have proliferated growing concern and spreading distrust in image content, leading to an urgent need for automated ways to detect these AI-generated fake images.
Despite the fact that many face editing algorithms seem to produce realistic human faces, upon closer examination, they do exhibit artifacts in certain domains which are often hidden to the naked eye. In this work, we present a simple way to detect such fake face images - so-called DeepFakes. Our method is based on a classical frequency domain analysis followed by basic classifier. Compared to previous systems, which need to be fed with large amounts of labeled data, our approach showed very good results using only a few annotated training samples and even achieved good accuracies in fully unsupervised scenarios. For the evaluation on high resolution face images, we combined several public datasets of real and fake faces into a new benchmark: Faces-HQ. Given such high-resolution images, our approach reaches a perfect classification accuracy of 100% when it is trained on as little as 20 annotated samples. In a second experiment, in the evaluation of the medium-resolution images of the CelebA dataset, our method achieves 100% accuracy supervised and 96% in an unsupervised setting. Finally, evaluating a low-resolution video sequences of the FaceForensics++ dataset, our method achieves 91% accuracy detecting manipulated videos.
Sweaty has already participated four times in RoboCup soccer competitions (Adult Size) and came second three times. While 2016 Sweaty needed a lot of luck to be finalist, 2017 Sweaty was a serious adversary in the preliminary rounds. In 2018 Sweaty showed up in the final with some lack of experience and room for improvements, but not without any chance. This paper describes the intended improvements of the humanoid adult size robot Sweaty in order to qualify for the RoboCup 2019 adult size competition.