Refine
Year of publication
- 2020 (78) (remove)
Document Type
- Bachelor Thesis (28)
- Conference Proceeding (17)
- Other (10)
- Part of a Book (9)
- Article (unreviewed) (7)
- Master's Thesis (5)
- Book (1)
- Contribution to a Periodical (1)
Conference Type
- Konferenzartikel (17)
Keywords
- Assistive Technology (8)
- Deafblindness (5)
- Marketing (4)
- Wearables (4)
- Bildungsmanagement (3)
- Haptics (3)
- Human Computer Interaction (3)
- Künstliche Intelligenz (3)
- Tactile (3)
- COVID-19 (2)
- Digitalisierung (2)
- Gamification (2)
- IT-Sicherheit (2)
- Navigation (2)
- Smart Textiles (2)
- Social Media (2)
- Streaming (2)
- Usability (2)
- Abonnement (1)
- Analyse (1)
- Android (1)
- Astronomical events (1)
- Automatisierung (1)
- Bands (1)
- Barth Medienhaus GmbH (1)
- Best Ager (1)
- Bloom filters (1)
- Coca-Cola (1)
- Corona (1)
- Datenbanksystem (1)
- Datenschutz (1)
- Datensicherung (1)
- Datenverarbeitung (1)
- Datenvisualisierung (1)
- Design (1)
- Digital Payment (1)
- Digitale Transformation (1)
- Digitalisierung als Heilslehre (1)
- Disruption (1)
- Dokumentarfilm (1)
- Drehbuch (1)
- E-Learning (1)
- Education in Optics and Photonics (1)
- Educations (1)
- Erlösmodell (1)
- Expertenbasiert (1)
- Filmproduktion (1)
- Fitnessstudios (1)
- Geld (1)
- Green Consultant (1)
- Green Consulting (1)
- Human Computrer Interaction (1)
- IDS (1)
- Impairments (1)
- Informatik (1)
- Intrusion Detection (1)
- Kaufverhalten (1)
- Klickdummy (1)
- Kommunikationsstrategie (1)
- Komödie (1)
- Kontaktlos (1)
- Konzeption (1)
- Kryptowährung (1)
- Landwirtschaft 5.0 (1)
- Live Broadcasting (1)
- Machine learning (1)
- Makros (1)
- Malware (1)
- Marketing-Automation (1)
- Maschinelles Lernen (1)
- Matplotlib (1)
- Monero (1)
- Musik (1)
- Musikindustire (1)
- Musikstreaming (1)
- NFC (1)
- Nachhaltigkeit (1)
- Network-Intrusion-Detection (1)
- Neurodivergent (1)
- Office (1)
- Online-Journalismus (1)
- Online-Marketing (1)
- Plugin (1)
- Produktkonfigurationssystem (1)
- Programmierung (1)
- Python (1)
- Red Bull (1)
- Schulkommunikation (1)
- Schulmarketing (1)
- Smartphone (1)
- Social Interaction (1)
- Social Media Marketing (1)
- Social-Media Advertising (1)
- Sponsor (1)
- Sponsoring (1)
- Sportfernsehen (1)
- Sportsponsoring (1)
- Targeting (1)
- Textile (1)
- Tor (1)
- Touch (1)
- Unternehmenskommunikation (1)
- Usability-Evaluation (1)
- Videoproduktion (1)
- Visual Impairments (1)
- Volkswirtschaft (1)
- WordPress (1)
- Zahlungsmittel (1)
- Zahlungssysteme (1)
- Zeitschriften (1)
- agent (1)
- approximate histograms (1)
- art (1)
- deglobalization (1)
- digital (1)
- education and research (1)
- learning scenario (1)
- media (1)
- optics and photonics (1)
- peer to peer network (1)
- real-time (1)
- research-oriented education (1)
- sensor node (1)
- time series data (1)
Institute
- Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) (78) (remove)
Open Access
- Closed Access (78) (remove)
VR als Chance für Museen
(2020)
Social Media Marketing
(2020)
In diesem Beitrag wird ein Planungsprozess mit seinen einzelnen Phasen für ein Social Media Marketing vorgestellt. Darüber hinaus werden zentrale Implementierungsoptionen beschrieben. Hierzu gehören Werbung (über Plattformen und Influencer), Kundenservice, Community Management, Social Recruitment, interne Nutzung und Business Profile.
We propose in this work to solve privacy preserving set relations performed by a third party in an outsourced configuration. We argue that solving the disjointness relation based on Bloom filters is a new contribution in particular by having another layer of privacy on the sets cardinality. We propose to compose the set relations in a slightly different way by applying a keyed hash function. Besides discussing the correctness of the set relations, we analyze how this impacts the privacy of the sets content as well as providing privacy on the sets cardinality. We are in particular interested in how having bits overlapping in the Bloom filters impacts the privacy level of our approach. Finally, we present our results with real-world parameters in two concrete scenarios.
Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback
(2020)
While the effects of virtual agents in terms of likeability, uncanniness, etc. are well explored, it is unclear how their appearance and the feedback they give affects people's reactions. Is critical feedback from an agent embodied as a mouse or a robot taken less serious than from a human agent? In an intercultural study with 120 participants from Germany and the US, participants had to find hidden objects in a game and received feedback on their performance by virtual agents with different appearances. As some levels were designed to be unsolvable, critical feedback was unavoidable. We hypothesized that feedback would be taken more serious, the more human the agent looked. Also, we expected the subjects from the US to react more sensitively to criticism. Surprisingly, our results showed that the agents' appearance did not significantly change the participants' perception. Also, while we found highly significant differences in inspirational and motivational effects as well as in perceived task load between the two cultures, the reactions to criticism were contrary to expectations based on established cultural models. This work improves our understanding on how affective virtual agents are to be designed, both with respect to culture and to dialogue strategies.
This paper explains the realization of a concept for research-oriented photonics education. Using the example of the integration of an actual PhD project, it is shown how students are familiarized with the topic of research and scientific work in the first semesters. Typical research activities are included as essential parts of the learning process. Research should be made visible and tangible for the students. The authors will present all aspects of the learning environment, their impressions and experiences with the implemented scenario, as well as first evaluation results of the students.
Deafblindness, also known as dual sensory loss, is the combination of sight and hearing impairments of such extent that it becomes difficult for one sense to compensate for the other. Communication issues are a key concern for the Deafblind community. We present the design and technical implementation of the Tactile Board: a mobile Augmentative and Alternative Communication (AAC) device for individuals with deafblindness. The Tactile Board allows text and speech to be translated into vibrotactile signs that are displayed real-time to the user via a haptic wearable. Our aim is to facilitate communication for the deafblind community, creating opportunities for these individuals to initiate and engage in social interactions with other people without the direct need of an intervener.
Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness
(2020)
Deafblindness is a dual sensory impairment that affects many aspects of life, including mobility, access to information, communication, and social interactions. Furthermore, individuals living with deafblindness are under a high risk of social isolation. Therefore, we identified opportunities for applying assistive tools to support social interactions through co-ideation activities with members of the deafblind community. This work presents our co-design approach, lessons learned and directions for designing meaningful assistive tools for dual sensory loss.