Refine
Year of publication
- 2017 (322) (remove)
Document Type
- Conference Proceeding (92)
- Article (reviewed) (46)
- Bachelor Thesis (38)
- Article (unreviewed) (33)
- Part of a Book (23)
- Working Paper (18)
- Book (17)
- Other (11)
- Contribution to a Periodical (9)
- Master's Thesis (9)
Conference Type
- Konferenzartikel (62)
- Konferenz-Abstract (22)
- Konferenz-Poster (3)
- Sonstiges (3)
- Konferenzband (2)
Keywords
- CST (7)
- HF-Ablation (7)
- CRT (5)
- Ermüdung (4)
- Games (4)
- Gamification (4)
- Social Media (4)
- Computer Games (3)
- Computerspiele (3)
- Controlling (3)
- E-Learning (3)
- Energieversorgung (3)
- Game Design (3)
- Götz von Berlichingen (3)
- Internet der Dinge (3)
- RoboCup (3)
- Simulation (3)
- Animation (2)
- Dehnungsmessung (2)
- Digitalisierung (2)
- Eisenguss (2)
- Energy Harvesting (2)
- Geschäftsmodell (2)
- Human Resources (2)
- IVD (2)
- Internet of Things (2)
- Kybernetik (2)
- Low-Power (2)
- Lückenskript (2)
- Musik (2)
- Procedural Content Generation (2)
- Risikomanagement (2)
- TRIZ (2)
- Tablet (2)
- Trade Policy (2)
- Webentwicklung (2)
- Zugversuch (2)
- 2D axi-symmetric (1)
- 3D (1)
- AGIO (1)
- AGIO-Bilanzierung Kreditinstitute (1)
- Adaptive Steuerung (1)
- Adaptive predictive control (1)
- Affective Computing (1)
- Aktivierung (1)
- Algotithmus (1)
- American Football (1)
- Anhörung Hess. Landtag zum Thema DIGITALISIERUNG (19/4111; 192896; 194357) (1)
- Anhörung Hessischer Landtag Digitalisierung (1)
- Anlagenaufwandszahl (1)
- Anti-Boykott-Regelung (1)
- Anti-Windup-Maßnahmen (1)
- Anwendungen: Regelung in der solaren Wärmeversorgung (1)
- Arbeitsrecht (1)
- Arbeitswissenschaft (1)
- BCM (1)
- BLIKK-Studie Medien (1)
- Bank (1)
- Bankbilanzierung (1)
- Battery (1)
- Bauteilaktivierung (1)
- Beamforming (1)
- Behaviorismus (1)
- Benutzerfreundlichkeit (1)
- Beobachter (1)
- Beschichtung (1)
- Betriebsführung (1)
- Betriebswirtschaftliche Fallstudien (1)
- Blended Learning (1)
- Blockheizkraftwerke (1)
- Business Continuity Management (1)
- Business Impact Analyse (1)
- Button cell (1)
- Cardiac resynchronization therapy (1)
- Cis-Platin (1)
- Compliance (1)
- Compliance Due Diligence (1)
- Computer Aided Design (CAD) (1)
- Computer-Aided Design (1)
- Computerspiel (1)
- Computerunterstützte Kommunikation (1)
- Context-Awareness (1)
- Convolutional Neural Network (1)
- Corporate Governance (1)
- Crossmedia (1)
- DMS (1)
- Data mining (1)
- Deskriptive Statistik (1)
- Digitale Medien (1)
- Digitales Drucksystem (1)
- Digitalisierung als Heilslehre (1)
- Digitalisierung von Untericht (1)
- Discrete-time state controllers (1)
- Dissens (1)
- Dokumentation (1)
- Durchhaltevermögen (1)
- E-Book (1)
- E-Magazin (1)
- E-Publishing (1)
- EPU (1)
- Economic Growth (1)
- Effizient (1)
- Elastomere (1)
- Electrolyte-gated transistors (1)
- Elektronik (1)
- Emerging Markets (1)
- Emotions (1)
- Energienetzmanagement (1)
- Ergebnissicherung (1)
- Eventmarketing (1)
- Export Credit (1)
- FDI (1)
- FEM (1)
- FPGA (1)
- Farbe (1)
- Feldeffekt (1)
- Feuchtigkeit (1)
- Figuren (1)
- Finite-Elemente-Methode (1)
- Firmware (1)
- Firmwares (1)
- Flugdatenregistriergerät (1)
- Foreign Direct Investment (1)
- Formzahlen (1)
- Forschungsstand (1)
- Front-End (1)
- Früherkennung (1)
- Funksensor (1)
- Funktion (1)
- GPU computing (1)
- Gamifizierung (1)
- Gas (1)
- Gehirn (1)
- Glas (1)
- Glaubwürdigkeit (1)
- Grenzformänderungsdiagramm (1)
- Haaranalyse (1)
- Halbkreisnut (1)
- Halbleiter (1)
- Hand (1)
- Handlungsanalyse (1)
- Handprothese (1)
- Handprothese, Funktionsprüfung (1)
- Herzschrittmachertherapie (1)
- Heterogenität (1)
- Hirnschrittmacher (1)
- Hochschulrechnungswesen (1)
- Humanoid Robots (1)
- IPv6 (1)
- Identifikationspunkte (1)
- Induktive Abstandsmessung (1)
- Induktive Statistik (1)
- Industrie 4.0 (1)
- Infografik (1)
- Innovation (1)
- Innovationsfinanzierung (1)
- Innovationsmarketing (1)
- Integriertes Lernen (1)
- Interactive Documentary (1)
- Interaktion (1)
- Internationales Steuerrecht (1)
- IoT (1)
- Ionic (1)
- JavaScript (1)
- Jugendarbeit (1)
- KMU-Management (1)
- Keramik (1)
- Klimaschutz (1)
- Kommunikationsinstrument (1)
- Konferenz (1)
- Kontextbewusstsein (1)
- Kraft-Wärme-Kälte-Kopplung (1)
- Kraftmessung (1)
- Krisenkommunikation (1)
- Krisenmanagement (1)
- Kunststoff (1)
- Künstlerische Forschung, Taktilität, Medienökologie, Zwischenkörperlichkeit, Philosophie, Leiblichkeit, Interface, Experimentalsystem (1)
- LFP (1)
- LPWAN (1)
- Label (1)
- Learning (1)
- Lernen (1)
- Lernkonzept (1)
- LiFePO4 (1)
- Lithium-air (1)
- Live-Online-Training (1)
- Ljapunow-Funktionen (1)
- Low Power Wide Area Networks (1)
- Lyapunov functions (1)
- Machine Learning (1)
- Management (1)
- Many-core architectures (1)
- Marfan-Syndrom (1)
- Marketing (1)
- Media Ecology (1)
- Mediennutzung (1)
- Medienwirtschaft (1)
- Mehrfachkerbwirkung (1)
- Microgrids (1)
- Microsoft Excel (1)
- Mikroelektronik (1)
- Mitigation (1)
- Mobile App (1)
- Mobilfunkhandel (1)
- Modeling (1)
- Modul (1)
- Multi-core architectures (1)
- Multimaterial-3-D-Druck (1)
- Multiple lineare Regressiomn (1)
- Multiple regression (1)
- Musikwirtschaft (1)
- Netzwerk (1)
- Neurophysiologie (1)
- Neurorobotik (1)
- Nutzerorientierung (1)
- Online Training (1)
- Oxidation (1)
- PCG (1)
- Paganini (1)
- Paganini, Niccolò (1)
- Performance (1)
- Perlen (1)
- Pivot-Tabellen (1)
- Polymer-Elektrolytmembran-Brennstoffzelle (1)
- Printed Electronics (1)
- Privatsphäre (1)
- Probengeometrie (1)
- Procedural Content (1)
- Produkt-Controlling (1)
- Produktion (1)
- Produktstrategie (1)
- Projectionmapping (1)
- Public Policy (1)
- Publikum (1)
- Pulverlack (1)
- Qualitätsmanagement (1)
- Querbohrung (1)
- Randsportarten (1)
- Rechnungslegung (1)
- Rechtsrahmen (1)
- Recruiting (1)
- Recrutainment (1)
- Rede (1)
- Reduktion (1)
- Regelparameter (1)
- Rehabilitation (1)
- Rissausbreitung (1)
- Robotersteuerung (1)
- Robotic Soccer (1)
- Robotics (1)
- SAP Business Warehouse (1)
- SEI (1)
- SVG (1)
- Schadstoff (1)
- Schaltanlage (1)
- Schaltanlagen (1)
- Schleudertrauma (1)
- Schwefelhexaflourid (1)
- Schädigung (1)
- Sensor-Netzwerk-Plattform (1)
- Serendipity (1)
- Serie (1)
- Serienanalyse (1)
- Skillmanagement (1)
- Smart Grid (1)
- Smart Grid Operation (1)
- Snapchat (1)
- Social Collaboration Plattform (1)
- Social Engineer (1)
- Social Media Marketing (1)
- Social Video Marketing (1)
- Social Web (1)
- Softcore (1)
- Sound (1)
- Soziale Software (1)
- Spannungs-Dehnungs-Kurve (1)
- Spiel (1)
- Spiele (1)
- Sport (1)
- Sportberichterstattung (1)
- Stabilität (1)
- Stellgrößenbegrenzungen (1)
- Steuerbarkeit (1)
- Strategie (1)
- Streaming (1)
- Stress (1)
- Streustrahlen (1)
- Subspace clustering (1)
- TABS Steuerung (1)
- TRIZ methodology (1)
- TRIZ, Knowledge-based innovation (1)
- TRIZ, Kreativitätsmethodiken (1)
- Terrestrisches Laserscanning (1)
- Thermal comfort (1)
- Thermo-activate building system (TABS) (1)
- Thermoaktives Bauteilsystem (1)
- Topology (1)
- Transistortechnologie (1)
- Transsexualität (1)
- Trigeneration (1)
- UN-Kaufrecht (1)
- Ultraschall-Computertomographie (1)
- Umformen (1)
- Unternehmens- und IT-Sicherheit (1)
- Unternehmenskommunikation (1)
- Unternehmenskrise (1)
- Usability (1)
- Verlagerung (1)
- Video (1)
- Videospiele (1)
- Virtual Reality (1)
- Wahlkampf (1)
- Web-Usability (1)
- Web-Usability Optimierung (1)
- Webdesign (1)
- Webinar (1)
- Zeitdiskrete PI-Zustandsregler (1)
- Zeitschrift (1)
- Zenware (1)
- ageing (1)
- agent based systems (1)
- aging (1)
- anti-windup methods (1)
- audiometry (1)
- auditory training (1)
- biachsial (1)
- bio-inspired models (1)
- biventricular pacing (1)
- brain machine interface (1)
- brain-machine-interface (1)
- chemistry (1)
- cochlear implants (1)
- computerspiele (1)
- controllability (1)
- cross hole (1)
- design methods (1)
- design process (1)
- determinats of FDI (1)
- distributed computing (1)
- emotionen (1)
- film (1)
- filmproduktion (1)
- functional neuroimaging (1)
- games (1)
- hair analysis (1)
- hand prosthesis (1)
- left ventricular ECG (1)
- limitation of in-put variables (1)
- lithium-ion battery (1)
- medical history (1)
- miniaturisiert (1)
- modeling and simulation (1)
- multi-scale (1)
- multiple notch-effective (1)
- musik (1)
- nanotechnology (1)
- new product development (1)
- observers (1)
- oxide electronics (1)
- oxide semiconductors (1)
- performance of ring oscillators (1)
- printed electronics (1)
- reliability (1)
- self-organizing networks (1)
- semicircular groove (1)
- signal averaging (1)
- stability (1)
- stress concentration factors (1)
- technologischer Totalitarisms (1)
- time warping (1)
- transesophageal ECG (1)
- transistor model (1)
- videospiele (1)
- virtual reality (1)
- vr (1)
- wavelet transformation (1)
- whiplash syndrome (1)
- zweiachsig (1)
- Öffentliche Rechnungslegung (1)
- Überlebensstrategien (1)
- „Eiserne Hand“, Götz von Berlichingen (1)
Institute
- Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) (115)
- Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019) (92)
- Fakultät Maschinenbau und Verfahrenstechnik (M+V) (65)
- Fakultät Wirtschaft (W) (46)
- ivESK - Institut für verlässliche Embedded Systems und Kommunikationselektronik (13)
- INES - Institut für nachhaltige Energiesysteme (12)
- ACI - Affective and Cognitive Institute (8)
- IfTI - Institute for Trade and Innovation (6)
- WLRI - Work-Life Robotics Institute (5)
- Zentrale Einrichtungen (5)
Open Access
- Closed Access (131)
- Open Access (131)
- Bronze (7)
- Closed (6)
- Diamond (1)
- Gold (1)
- Grün (1)
In the course of the last few years, our students are becoming increasingly unhappy. Sometimes they stop attending lectures and even seem not to know how to behave correctly. It feels like they are getting on strike. Consequently, drop-out rates are sky-rocketing. The lecturers/professors are not happy either, adopting an “I-don’t-care” attitude.
An interdisciplinary, international team set in to find out: (1) What are the students unhappy about? Why is it becoming so difficult for them to cope? (2) What does the “I-don’t-care” attitude of professors actually mean? What do they care or not care about? (3) How far do the views of the parties correlate? Could some kind of mutual understanding be achieved?
The findings indicate that, at least at our universities, there is rather a long way to go from “Engineering versus Pedagogy” to “Engineering Pedagogy”.
Im Jahr 1504 verlor der deutsche Ritter Gottfried („Götz“) von Berlichingen seine
rechte Hand. Schon während seiner Genesung dachte er daran, die Hand zu ersetzen,
und beauftragte bald darauf die erste Handprothese, die sogenannte „Eiserne Hand“.
Jahre später wurde die aufwändigere zweite „Eiserne Hand“ gebaut. Wir haben die erste
Prothese auf der Basis früherer Literaturdaten von
Quasigroch (1982) mit Hilfe von 3-D
Computer-Aided Design (CAD) rekonstruiert. Dazu mussten einige Abmessungen angepasst
und ein paar Annahmen für das CAD-Modell gemacht werden. Die historische passive
Prothese des Götz von Berlichingen ist für die moderne Neuroprothetik interessant, da sie
eine Alternative zu komplexen invasiven Brain-Machine-Interface-Konzepten darstellen
könnte, wo diese Konzepte nicht notwendig, möglich oder vom Patienten gewünscht sind.
In this study, we tested the function of a replica of the over 500-year-old original of the
famous Franconian Imperial Knight Götz von Berlichingen’s first “iron hand”, which we
reconstructed by computer-aided design (CAD) and recently printed using a multi-material
3D printer. In different everyday tasks, the artificial hand prosthesis proved to be remarkably
helpful. Thus, the hand could hold a wine glass, some grapes, or a smartphone. With a
suitable pencil, even writing was possible without any problem. Although for all these
functions the healthy other hand was necessary to assist at the beginning, the artificial hand
is an astonishing mechanical aid with many possibilities. Therefore, in certain cases, the
non-invasive approach of a passive mechanical hand replacement, which is an individual,
quick and cheap solution due to modern 3D printing, may always be worth considering
also for today’s requirements.
One of the challenges in humanoid robotics is motion control. Interacting with humans requires impedance control algorithms, as well as tackling the problem of the closed kinematic chains which occur when both feet touch the ground. However, pure impedance control for totally autonomous robots is difficult to realize, as this algorithm needs very precise sensors for force and speed of the actuated parts, as well as very high sampling rates for the controller input signals. Both requirements lead to a complex and heavy weight design, which makes up for heavy machines unusable in RoboCup Soccer competitions.
A lightweight motor controller was developed that can be used for admittance and impedance control as well as for model predictive control algorithms to further improve the gait of the robot.
A novel approach of a testbed for embedded networking nodes has been conceptualized and implemented. It is based on the use of virtual nodes in a PC environment, where each node executes the original embedded code. Different nodes are running in parallel and are connected via so-called virtual interfaces. The presented approach is very efficient and allows a simple description of test cases without the need of a network simulator. Furthermore, it speeds up the process of developing new features.