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In this paper, we propose an approach for gait phase detection for flat and inclined surfaces that can be used for an ankle-foot orthosis and the humanoid robot Sweaty. To cover different use cases, we use a rule-based algorithm. This offers the required flexibility and real-time capability. The inputs of the algorithm are inertial measurement unit and ankle joint angle signals. We show that the gait phases with the orthosis worn by a human participant and with Sweaty are reliably recognized by the algorithm under the condition of adapted transition conditions. E.g., the specificity for human gait on flat surfaces is 92 %. For the robot Sweaty, 95 % results in fully recognized gait cycles. Furthermore, the algorithm also allows the determination of the inclination angle of the ramp. The sensors of the orthosis provide 6.9 and that of the robot Sweaty 7.7 when walking onto the reference ramp with slope angle 7.9.
Maintaining stability while walking on arbitrary surfaces or dealing with external perturbations is of great interest in humanoid robotics research. Increasing the system’s autonomous robustness to a variety of postural threats during locomotion is the key despite the need to evaluate noisy sensor signals. The equations of motion are the foundation of all published approaches. In contrast, we propose a more adequate evaluation of the equations of motion with respect to an arbitrary moving reference point in a non-inertial reference frame. Conceptual advantages are, e.g., getting independent of global position and velocity vectors estimated by sensor fusions or calculating the imaginary zero-moment point walking on different inclined ground surfaces. Further, we improve the calculation results by reducing noise-amplifying methods in our algorithm and using specific characteristics of physical robots. We use simulation results to compare our algorithm with established approaches and test it with experimental robot data.
Due to the Covid-19 pandemic, the RoboCup WorldCup 2021 was held completely remotely. For this competition the Webots simulator (https://cyberbotics.com/) was used, so all teams needed to transfer their robot to the simulation. This paper describes our experiences during this process as well as a genetic learning approach to improve our walk engine to allow a more stable and faster movement in the simulation. Therefore we used a docker setup to scale easily. The resulting movement was one of the outstanding features that finally led to the championship title.