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E-Tutoren-Ausbildung: Lernerfahrungen reflektieren – Lehrhandlungskompetenzen dialogisch aufbauen
(2014)
Flashcards are a well known and proven method to learn and memorise. Such a way of learning is perfectly suited for “learning on the way,” but carrying all the flashcards could be awkward. In this scenario, a mobile device (mobile phone) is an adequate solution. The new mobile device operating system Android from Google allows for writing multimedia-enriched applications.
The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer.
“Today’s network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats” [9]. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which is not predictable and have to be recognized by the system in order to know device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and upcoming other formats. Language Learning Game (LLG) is such an example of a device independent application where different kinds of devices and data formats, as a content of a flashcard is used for a collaborative learning. The idea of this game is to create a short story in a foreign language by using mobile devices. The story is developed by a group of participants by exchanging sentences/data via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher.
The invention concerns a method for spectrum monitoring a given frequency band, in which the spectral power density (S(f)) within the given frequency band is determined for all noise and signal components in the frequency band and, in order to detect the presence of one or more signals within the given frequency band, it is evaluated whether the spectral power density (S(f)) exceeds a threshold value (&lgr;). According to the invention, the threshold value (&lgr;) is calculated in accordance with an estimation of a distribution density (hR(S)) for the noise component of the spectral power density (S(f)) within the given frequency band and in accordance with a predefined value for the false-alarm probability (Pfa).
Die Erfindung betrifft ein Verfahren zum Spektrum-Monitoring eines vorgegebenen Frequenzbandes, bei dem die spektrale Leistungsdichte (S(f)) innerhalb des vorgegebenen Frequenzbandes für alle in dem Frequenzband enthaltenen Rausch- und Signalanteile bestimmt wird und für das Detektieren des Vorhandenseins eines oder mehrerer Signale innerhalb des vorgegebenen Frequenzbandes das Überschreiten eines Schwellenwertes (λ) durch die spektrale Leistungsdichte (S(f)) ausgewertet wird. Erfindungsgemäß wird der Schwellenwert (λ) abhängig von einer Schätzung einer Verteilungsdichte (hR(S)) für den Rauschanteil der spektralen Leistungsdichte (S(f)) innerhalb des vorgegebenen Frequenzbandes und einem vorgegebenen Wert für die Falschalarmwahrscheinlichkeit (Pfa) berechnet.
Die Erfindung betrifft ein Verfahren zur automatischen Klassifikation des Modulationsformats eines digital modulierten Signals, welches die empfangenen I/Q-Datenpunkte zuerst für jedes Modulationsformat mittels eines Clustering-Verfahrens ausgewertet, wobei nach Durchführung des Clustering-Verfahrens für jedes der Modulationsformate jeweils alle I/Q-Datenpunkte jeweils einem ermittelten Cluster-Schwerpunkt zugeordnet sind. Danach wird für jedes Modulationsformat jeweils der Wert einer Nutzenfunktion bestimmt, welche einen umso höheren (niedrigeren) Wert annimmt, je besser die einem Cluster-Schwerpunkt zugeordneten I/Q-Datenpunkte durch den Cluster-Schwerpunkt abgedeckt sind und je geringer die euklidischen Abstände der ermittelten Custer-Schwerpunkte von dem zugeordneten Konstellationspunkt sind. Es wird dann dasjenige Modulationsformat als das für das digital modulierte Signal zutreffende Modulationsformat angenommen, für welche die Nutzenfunktion den höchsten (niedrigsten) Wert annimmt.
The mobile devices related industries are subject to rapid change, driven by technological advances and dynamic consumer behaviour. Hence, the understanding of the mobile devices markets is an important step in the analysis phase of mobile applications development. In this paper, a brief description of the different markets is introduced followed by an analysis of the main features of the markets leaders' devices which are important in the development process of mobile web applications. Finally, approaches are proposed to deal with the mobile devices diversity.
The idea of this game is to use a flashcard system to create a short story in a foreign language. The story is developed by a group of participants by exchanging sentences via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher.
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
Smartphones Welcome! Preparatory Course in Mathematics using the Mobile App MassMatics. Case Study
(2015)
Nowadays the processing power of mobile phones, Smart phones and PDA is increasing, as well as the transmission bandwidth. Nevertheless there is still the need to reduce the content and the need of processing the data. Proposals and solutions for dynamic reduction of the transmitted content will be discussed. For that, device specific properties will be taken into account, aiming at reducing the need of processing power at the client side to display the 3D Virtual Reality data. Therefore, well known technologies like data compression are combined with new approaches to achieve the goal of adaptive content transmission. For device dependant reduction of processing power the data has to be pre-processed at the server side or the server itself has to take over functionality of weak mobile devices.