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Unterschiedliche Stimulationszeitpunkte bei bimodaler Versorgung mit Hörgerät und Cochleaimplantat
(2023)
Die bimodale Versorgung von Patienten mit Hörgerät (HG) ipsilateral und Cochleaimplantat (CI) kontralateral bei asymmetrischem Hörverlust ist aufgrund vieler inhärenter Variablen die komplizierteste Versorgungsart im Kontext der Versorgung mit CI. Im vorliegenden Übersichtsartikel werden alle systematischen interauralen Unterschiede zwischen elektrischer und akustischer Stimulation dargestellt, die bei dieser Versorgungsart auftreten können. Darüber hinaus werden Methoden zur Quantifizierung des interauralen Latenzoffsets, also des Zeitunterschieds zwischen der akustischen und elektrischen Stimulation des Hörnervs, mittels Registrierung auditorisch evozierter Potenziale – erzeugt durch akustische bzw. elektrische Stimulation – und Messungen an den Sprachprozessoren und Hörgeräten vorgestellt. Die technische Kompensation des interauralen Latenzoffsets und ihre positive Auswirkung auf die Schalllokalisationsfähigkeit bimodal mit CI und HG versorgter Patienten wird ebenfalls beschrieben. Zuletzt werden neueste Erkenntnisse diskutiert, die Gründe dafür aufzeigen, warum die Kompensation des interauralen Latenzoffsets das Sprachverstehen im Störgeräusch bei bimodal versorgten CI-/HG-Trägern nicht verbessert.
Learning programming fundamentals is considered as one of the most challenging and complex learning activities. Some authors have proposed visual programming language (VPL) approaches to address part of the inherent complexity [1]. A visual programming language lets users develop programs by combining program elements, like loops graphically rather than by specifying them textually. Visual expressions, spatial arrangements of text and graphic symbols are used either as syntax elements or secondary notation. VPLs are normally used for educational multimedia, video games, system development, and data warehousing/business analytics purposes. For example, Scratch, a platform of Massachusetts Institute of Technology, is designed for kids and after school programs.
Design of mobile software applications is considered as one of the most challenging application domains due to the build in sensors as part of a mobile device, like GPS, camera or Near Field Communication (NFC). Sensors enable creation of context-aware mobile applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects, and the current user activity. As a consequence, context-aware mobile applications can sense clues about the situational environment making mobile devices more intelligent, adaptive, and personalized. Such context aware mobile applications seem to be motivating and attractive case studies, especially for programming beginners (“my own first app”).
In this work, we introduce a use-case centered approach as well as clear separation of user interface design and sensor-based program development. We provide an in-depth discussion of a new VPL based teaching method, a step by step development process to enable programming beginners the creation of context aware mobile applications. Finally, we argue that addressing challenges for programming beginners by our teaching approach could make programming teaching more motivating, with an additional impact on the final software quality and scalability.
The key contributions of our study are the following:
- An overview of existing attempts to use VPL approaches for mobile applications
- A use case centered teaching approach based on a clear separation of user interface design and sensor-based program development
- A teaching case study enabling beginners a step by step creation of context-aware mobile applications based on the MIT App Inventor (a platform of Massachusetts Institute of Technology)
- Open research challenges and perspectives for further development of our teaching approach
References:
[1] Idrees, M., Aslam, F. (2022). A Comprehensive Survey and Analysis of Diverse Visual Programming Languages, VFAST Transactions on Software Engineering, 2022, Volume 10, Number 2, pp 47-60.
In this paper we suggest to combine the areas of media streaming services, mobile devices, and manufacturing processes to support monitoring, controlling and supervising production processes in order to achieve high levels of efficiency and environmentally friendly production. It contains a comprehensive and detailed explanation of the proposed E-Learning streaming framework, especially the adaption of streaming services to mobile environments. The key components of our approach are 1) an XML-based streaming service specification language, 2) adaption of multimedia E-Learning services to mobile environments, and 3) a media delivery platform for searching, registration, and creation of streaming services for mobile devices.
Integrating voice / video communication into business processes can accelerate resolution time, reduce mistakes, and establish a full audit-trail of the interactions. Some VoIP service providers offer website based or plugin based solutions, which are, however, difficult to integrate with other applications. A promising approach to overcome these disadvantages is the development of appropriate Web Services to allow applications interacting with a VoIP system. We propose a generic framework for VoIP applications consisting of an XML-based service specification language and a set of reusable Web Service components. Service providers using the proposed service-oriented architecture can offer to their customers a protocol-neutral Web Service interface, thus enabling the deployment of a general and integrated VoIP solution.
The goal of eLearning services integration in manufacturing is, through the development of new multimedia solutions, to accelerate and enhance the ability of the manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. The key components of our approach are: (1) an XML based streaming service specification language; (2) automatic configuration of distributed eLearning streaming service implementations; (3) a set of Web services for searching, registration, and creation of streaming services; (4) caching and replication policies based on timing information derived from the service specifications. We also introduce a new concept for cache management during runtime, e.g., content is distributed to cache servers located at the edge of a network close to the client.
This paper presents an approach where closer integration between learning and work is achieved by integrating multimedia services into manufacturing processes. The goal of E-Learning services integration in manufacturing processes is, through the development of new multimedia services, to accelerate and enhance the ability of manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. In this paper we suggest to combine the areas of media streaming services and manufacturing processes, by providing electronic learning offerings as collections of media streaming services. The key components of our approach are 1) an xml based streaming service specification language, 2) automated configuration of distributed E-Learning streaming applications, 3) Web Services for searching, registration, and creation of E-Learning streaming services.
Most E-Learning projects tend to separate learning activities from everyday work. This paper presents an approach where closer integration between learning and work is achieved by integrating multimedia services into manufacturing processes. The goal of E-Learning services integration in manufacturing is, through the development of new multimedia solutions, to accelerate and enhance the ability of manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. In this paper we suggest to combine the areas of media streaming services and manufacturing processes, by providing electronic learning offerings as collections of media streaming services. The key components of our approach are 1) an xml based streaming service specification language, 2) automated configuration of distributed E-Learning streaming applications, 3) web services for searching, registration, and creation of E-Learning streaming services.
We propose a new streaming media service development environment comprising of a streaming media service model, a XML based service specification language and several implementation and configuration management tools. In our project, the described approach is used for integration of streaming based eLearning services in manufacturing processes of a subcontractor to the automotive industry. The key components of our approach are 1) an xml based streaming service specification language, 2) a set of web services for searching, registration, and creation of streaming services, 3) caching and replication policies based on timing information derived from the service specifications.
Visual programming languages (VPL) let users develop software programs by combining visual program elements, like lists of objects, loops or conditional statements rather than by specifying them textually.
Humanoid robots programming is a very attractive and motivating application domain for students, especially for programming beginners. Humanoid robots are constructed in such a way that they mimic the human body by using actuators that perform like muscles. Typically, a humanoid robot consists of sensors and actuators, i.e. torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. In some cases, humanoid robots are equipped with heads designed to replicate additional human facial features such as eyes. Additional sensors are needed by a robot to gather information about the conditions of the environment to allow the robot to make necessary decisions about its position or certain actions that the situation requires, e.g. an arm movement or an open/close hand action. Other examples for sensor are reflective infrared sensors used to detect objects in proximity.
In this work, we introduce a use-case centered approach based on sensors and actors of a robot and a workflow model to visually describe the sequence of actions including conditional actions or concurrent actions. We provide an in-depth discussion of a new VPL based teaching method for programming humanoid robots based on VPLs. Open research challenges, limits and perspectives for further development of our teaching approach are discussed as well.
Grundzüge der Strömungslehre
(2023)
Dieses ausgereifte Lehrbuch stellt in prägnant kurzer und mathematisch verständlicher Darstellung die strömungstechnischen Grundlagen dar. Aufgaben mit Lösungen helfen den Lernstoff richtig anzuwenden und fördern das Verständnis. Das Buch eignet sich zur Begleitung und Vertiefung der Vorlesungen über Strömungslehre sowie zum Selbststudium. Die vorliegende Auflage geht auf die immer größer werdende Rolle des Energiehaushalts ein und trägt damit den aktuellen Entwicklungen Rechnung. Ergänzt wurden aktuelle Übungsaufgaben der Strömungsmechanik, zahlreiche Beispiele veranschaulichen den Energiesatz.
Die Eigenschaften von Fluiden sind zur Beschreibung von Strömungsvorgängen mit den Erhaltungssätzen für Masse, Impuls und Energie notwendig. Für inkompressible Fluide wird die Grenze der Dichteänderung in Abhängigkeit der Machzahl angegeben. Die Rheologie behandelt die Fließeigenschaften der Fluide bei Deformationen in Strömungen. Die Viskosität tritt beim newtonschen Schubspannungsansatz auf. Das Verhalten von Druck und Dichte in der Hydro- und Aerostatik wird beschrieben.
Ausgehend von eindimensionalen reibungsfreien Strömungen wird die Bernoulli-Gleichung und die Energiebilanz hergeleitet. Mit der Eulerschen Betrachtungsweise wird der Unterschied zwischen stationären und zeitabhängigen Strömungen verdeutlicht und an zahlreichen Beispielen angewandt. Die zweidimensionalen reibungsfreien und inkompressiblen Strömungen werden mit der Potenzialtheorie behandelt. Die Lösungseigenschaften werden am Beispiel der Zylinderumströmung ohne und mit Zirkulation aufgezeigt.
Die Navier-Stokes Gleichungen bilden mit der Energiegleichung die Basis zur Beschreibung reibungsbehafteter Strömungen. Kennzahlen bilden die Grundlage der Ähnlichkeitsbetrachtungen und Modellgesetze. Lösungen werden für laminare und turbulente Strömungen ermittelt. Der Impulssatz dient zur Berechnung von Kraftwirkungen. Druckverluste bei Durchströmungen und Strömungswiderstände bei Umströmungen werden an Beispielen ermittelt. Die Grenzschichttheorie findet bei hohen Reynoldszahlen Anwendung.
Gasdynamik
(2022)
Für kompressible Strömungen werden die Erhaltungssätze für Masse, Impuls und Energie hergeleitet. Die Eigenschaften der Stoßgleichungen wie Rankine-Hugoniot-Relation und Rayleigh-Gerade werden betrachtet. Zur Berechnung der Kräfte auf umströmte Körper werden die Auftriebs- und Widerstandsbeiwerte ermittelt. Auf der Basis der Stromfadentheorie wird die Auslegung von Lavaldüsen behandelt. Das physikalische Verhalten linearer Unter- und Überschallströmungen und transsonischer Profilumströmungen wird analysiert.
Die Kombination von Reibung und Kompressibilität wird bei der Rohrströmung, der Kugelumströmung und der laminaren und turbulenten Plattengrenzschicht untersucht. Das Auftreten von Verdichtungsstößen führt zur Stoß-Grenzschicht-Interferenz und auf den Tsien-Parameter. Die Mach-Reynoldszahl Ähnlichkeit in der Gasdynamik führt zur Abgrenzung der verschiedenen Strömungsbereiche. Resultate von Windkanaluntersuchungen sowie analytischen und numerischen Berechnungen werden für das Rhombusprofil und das NACA 0012 Profil analysiert.
In this paper a practical way for fatigue life prediction of rubber products under multiaxial loads is shown. This is done by means of fracture mechanical concepts and the energy release rate as the failure criterion. Due to a FEA post-processor the potential energy release rate might be calculated at every material point supposed there was a crack. And therefore the risk of failure and with the help of a strain number curve the time to fatigue is able to be calculated by FEA. This concept is applied for an estimation of the life time of a test specimen with tensile loading from fatigue data of a shear loaded specimen of different design. This rather more theoretical concept of the energy release rate is complemented by experimental crack growth data by a Tear Fatigue Analyzer with its great advantage of reduction of testing time and costs compared to those of fatigue tests. For some materials a thorough characterization of crack growth and fatigue behavior is presented and is applied to estimate the time to fatigue by FEA for a real component under multiaxial loads.
This article provides an overview of the legal framework for website marketing. The presentation of the numerous legal provisions, which are spread over several areas of law, is oriented towards business challenges and measures. After placing the website in the context of marketing, the article focuses on the legal framework relating to the establishment, design and operation of a website. If, in addition to its communication function, a website also has a sales function, i. e. in e-commerce (online trade), additional specific legal conditions must be taken into account.